Wildfire - I'd like to see the Green side rock architecture seem more organized with the routes. Grenades near rockets could be pushed further down the ramp. I felt a general lack of positioning in the middle. When I got on top of the Rock 3 pillars, I couldn't hold my position there easily. The slanted Rock 3 was the better choice to obtain cover in middle, however the LoS became a stretch when engaging distant opponents. I found that bottom purple became a good control point for the map when trying to maintain presence in the middle due to the amount of safety. I quite liked it because it was a contestable area and control shifted quite a bit. So in general Rock 3 slant at green was my preferred place to hold on the map, I just wish the LoS from there was closer to the enemy base. I'd like to see a more dedicated central power position to put shots on the roof of the enemy base thats not as far away. You could try removing the tree blocking the LoS from Rock 3 pillar at green to the top bases. Cool map so far, I like the bases, bottom purple, the ghost jump and the lift to demotivate players from running the flag green all the time.
Panic Attack - Love the new route you placed on the west side of each base and the additional crates for spawning/cover. I'm also so happy you made the decision to expose flag to top mid and other areas in the middle. Although I wasn't able to make any clutch stops at the end via those openings, it kept me fighting and continually engaged to the last second. I dig the yellow and glad you embraced it throughout.