Purgatory
Map Creator: Robius5991
Map Variant Link: Purgatory
Gametype: Infinity Slayer (But once its finished it will also have Flood and KotH)
This is the basic overhead layout of the map. I've marked the initial spawns for players and the weapons. There are also Plasma grenades and Random Drop ordinances, but I didn't mark these.
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Important Information:-First of all, it is important to note that the initial weapons; Sniper Rifle (x1) and Railguns (x2), do not actually respawn, but are instead replaced with random drops. These will offer the same weapons with an odd chance of slipping in either a Beam Rifle or Scattershot respectively. Additionally, there are different random drops scattered throughout the map, encouraging a continuous flow of combat. Like I mentioned above, there are also two Sticky Grenade spawns, which are on a standard respawn counter. Lastly, thanks to the set up of Ravine, higher levels of BtB weapons; i.e: Binary Rifles and Incineration Cannons, are extremely unlikely in personal ordinances.
-Another important note is that this map is a re-imagination "Airport" from Crysis 3. Originally it was supposed to be a re-make, however due to the rather drastic gameplay differences in the games, I had to change it profusely to make it more fitting for Halo and now it has become a rather different map all-together!
-The main reason this map is currently in the "Preview" thread is because it has just been submitted to the "Meet Your Maker" contest, and I thought I'd do a reveal here. I still plan on tweaking a lot more of the map in the future, but I just don't have the time before the contest. Anyways, once this is finished, I imagine Flood (or one of its variants) will be the main gametype for the map, but it will also support Infinity Slayer and King of the Hill (perhaps even Regicide) as secondary gametypes.
-Last of all, I really want to thank a group of my friends who were awesome enough to help me out with this map. This was actually my first official Competitive map published and it's only thanks to them that I was able to finish it in such a great way, and so I want to thank the following people; Hushed Behemoth, Minister Muffin, SammichEaterPro, Squally DaBeanz and CANADIAN ECHO!Additional Screenshots
Red Team Spawn, near the Airplane.
Blue Team Spawn, near the Bridge.
Inside of the Airport Building.
Bridge and Storage entrance points to the Airport.
Balcony Exit point and lower garage exit. Side entry-point to the plane (left).
Balcony perspective. Broken plane engine (Right Wing) and side entry-point into the plane.
Inside of the plane, with side entry-point on the left, front exit behind and back exit at the end of the picture.
Plane Tunnel-entry-point on the right and exit at the far back.
Comms Building behind the plane
Blue Team Gravity Lift, with access to Airport. Located next to the Bridge.
Bridge overview and adjacent Airplane terminals.
Left Wing incline, giving access to the top of the Airplane.
Destroyed terminal roof, leading up to the top of the Airplane.