So I have a question that I would love to have answered, I'm currently working on a map and I wanted to know, what is the general reason that maps crash in custom games when you have over "X" amount of players?
The map I'm currently making is a Tower of Power map and it crashed on me when I went to run my first custom game. the initial starting player count was 11, 6v5, and 8 people all dropped at once like 30 seconds in leaving only 3.
Does this regularly happen to anyone else? If so, what is the culprit? what can I do to prevent it? Please share absolutely anything you have on this subject because I have put well over 50 hours into my map trying to make it perfect and I am going to be super irritated if it was all for nothing.
Here is a picture of how it currently looks, check it out and let me know what you think!
The map I'm currently making is a Tower of Power map and it crashed on me when I went to run my first custom game. the initial starting player count was 11, 6v5, and 8 people all dropped at once like 30 seconds in leaving only 3.
Does this regularly happen to anyone else? If so, what is the culprit? what can I do to prevent it? Please share absolutely anything you have on this subject because I have put well over 50 hours into my map trying to make it perfect and I am going to be super irritated if it was all for nothing.
Here is a picture of how it currently looks, check it out and let me know what you think!