Hey guys. This is a preview of my latest map on Halo 4.
I call it Novus.
I'm pretty happy with how this map turned out because in all the games I played to test the map, everyone was pretty happy with how it played.
There are still some fine tuning to do so the map isn't 100% finished. I still have to place respawn zones, objective items, etc.
Novus is currently compatible with Slayer, Extraction, and KOTH. I'll be adding CTF soon.
Link to map beta (UPDATED): NOVUS
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*UPDATE*
MAJOR
- Removed all random drops. There are now only three neutral initial drops in the map. Rocket, Sniper, and Sticky Detonator.
- Added KOTH hills and Extraction sites.
- Moved teleporter sender node to yellow.
MINOR
- Added rocks as flooring for the cave near red base.
- Replaced the dishes where the Rocket Launcher ordnance drop lands with a 2x2 short with inclines leading up to it.
- Replaced the Rock 5s used as flooring in blue base with Rock 3s for a cleaner look.
- Added jumps in red base.
- Thickened some bridges to make them look more structurally sound.
- Removed shmeefs because they got distracting at times and I needed the budget.
_________________________________________
I hope someone could take a look at the new, updated version of the map and give me some feedback. Even if what you have to say is an issue you have with the map, I'm very interested to know what it is.
I'd really appreciate it if someone took a look at the map.
I'm especially concerned whether or not I've placed the KOTH hills and Extraction sites in good locations.
________________________________________________
NEWEST UPDATES
- Red now has three routes to the upper level instead of just one.
- Blue now has a second bridge leading to top yellow.
___________________________________________________
SCREENSHOTS
Main photos
Overview photos
That's pretty much it. Let me know what you think. I welcome constructive criticism.
I call it Novus.
I'm pretty happy with how this map turned out because in all the games I played to test the map, everyone was pretty happy with how it played.
There are still some fine tuning to do so the map isn't 100% finished. I still have to place respawn zones, objective items, etc.
Novus is currently compatible with Slayer, Extraction, and KOTH. I'll be adding CTF soon.
Link to map beta (UPDATED): NOVUS
__________________________________________
*UPDATE*
MAJOR
- Removed all random drops. There are now only three neutral initial drops in the map. Rocket, Sniper, and Sticky Detonator.
- Added KOTH hills and Extraction sites.
- Moved teleporter sender node to yellow.
MINOR
- Added rocks as flooring for the cave near red base.
- Replaced the dishes where the Rocket Launcher ordnance drop lands with a 2x2 short with inclines leading up to it.
- Replaced the Rock 5s used as flooring in blue base with Rock 3s for a cleaner look.
- Added jumps in red base.
- Thickened some bridges to make them look more structurally sound.
- Removed shmeefs because they got distracting at times and I needed the budget.
_________________________________________
I hope someone could take a look at the new, updated version of the map and give me some feedback. Even if what you have to say is an issue you have with the map, I'm very interested to know what it is.
I'd really appreciate it if someone took a look at the map.
I'm especially concerned whether or not I've placed the KOTH hills and Extraction sites in good locations.
________________________________________________
NEWEST UPDATES
- Red now has three routes to the upper level instead of just one.
- Blue now has a second bridge leading to top yellow.
___________________________________________________
SCREENSHOTS
Main photos
Overview photos
That's pretty much it. Let me know what you think. I welcome constructive criticism.