Competitive Mutant

DarklingNinja

Novice
Apr 21, 2013
11
7
8
33
MUTANT VERSION 1.1 UPDATES

- Jump Pad scaled down, shield door indicator replaced with capture plate indicator

- All Wall Single flooring removed and replaced due to invisible wall preventing weapon and objective pickups

- All Brace Tunnel flooring removed and replaced due to invisible wall preventing weapon and objective pickups

- Damage boost added top green

- Weapon and power up timers adjusted for sniper and overshield

- Pathway added from red plat to gold balcony

- Hill and Extraction site sequence adjusted

- Extraction site Echo moved from green jump to the top of green

- Various cosmetic changes


PICTURES WILL BE REPLACED WITH V 1.1 PICTURES SHORTLY
 

DarklingNinja

Novice
Apr 21, 2013
11
7
8
33
Mutant 2.0 Updates

- Map re-forged exactly to scale on Forge Island, various aesthetic changes have happened due to this. Most notably black / Green tower is now Rock / Cave Tower


- Pulse Grenades and Damage Boost removed

- 2 Magnums Added to map

- Weapon Placement Changes
1. Sniper Moved to top Red
2. Overshield still bottom Mid, but moved closer to Blue/Gold side
3. Carbine moved from top Red to top Gold

- Needler added to top Gold were sniper rifle use to be

- Jump Pad removed, jumps ups added along the inside of the middle ring

- Jump up added on gold plat to top blue (The rock in the back of the plat)

- Glass on red window removed, now the window is open