[Jul 21, 2013] BIOC Lobby - "The Forge Games" Special with Elliot (El Trocity)

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Elliot

Yorkshire Pudding Guru
Jan 10, 2013
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York, United Kingdom
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Hey everyone!
Welcome to my special BIOC Lobby for Sunday 21st July, 2013!

If you haven't noticed, a fair few Flood maps have come out of Mr Pokephile's game show; The Forge Games. I was interested to see how they all play and as there is a total of 6 maps, I decided to create a BIOC lobby just for them. We will still be playing submissions, so follow the template below to submit any Survival Flood map you desire. See you there!
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"The Forge Games Special" - Details
Host's HaloCustoms username: Elliot
Host's Gamertag: El Trocity
Day of hosting: Sunday 21st July 2013
Start Time: Midday Western, 2:00 PM Eastern, 7:00 PM UK
End Time (approximately): 2:00 PM Western, 4:00 PM Eastern, 9:00 PM UK
Description: Flood maps from The Forge Games game show, created by Mr Pokephile.
Schedule:
1. Château De Maladie
2. Safe House
3. Monastery of the Lifeless
4. Don't Trust the Cashier
5. Broadcast
6. The Pyre
7. Submit your map!
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We’ll play what YOU want to play!
According to BIOC standards, you can also submit a map, whether it is for testing or just something that you enjoy. We have four major rules that you need to keep in mind:
1. The map has to be a Survival Infection map. Click for more information. It pretty much it means: No mini-games.
2. You need to submit your map in a comment down below using the following template (in the quote). Give details such as the name and a brief description. Providing links and a picture as well have our preference.
3. You have to attend at the lobby in order to get the map played.
4. You have to make sure that the map is in your fileshare by the time of submitting the template, so we can download it. I will NOT promote you to leader.

The template:
Map Submission for Testing
Map name:
Gametype name:
Gamertag of the file holder:
Link to map on Waypoint:
Link to gametype on Waypoint:
Description of the map:
Picture:
The rules READ, IMPORTANT!
1. Signing up means showing up. If something important comes up, let me know.
2. You may not ask to be promoted to leader. (This does not count for co-hosts.)
3. Players that are in a different party chat or do not have a microphone are more likely to be kicked. Having a mic is a lot more fun for all players, including you, if you can talk with each other and with the host.

How to join
In order to be able to join this lobby, there's one final thing you have to do.
You must make sure to send the following message to me on Xbox Live (El Trocity), 15 minutes before my lobby begins:

inv BIOC

Finally, please rate this lobby once it’s over. It will help us to get more and better lobbies in the future. (Obviously this means you also have to use the RSVP-function, so don’t forget about that either.)

That is all! See you in my lobby!
- Elliot :doublerainbowallthewayacrossthesky:

Links
- Official Youtube Channel
- Official BIOC Map Submission Thread
- Official BIOC Map Database
- Official BIOC Front Page
 
99% sure I can make it, I'll post if I can't. Also I would like to submit three evacuation maps and the evacuation game type.
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Gamer Tag: Vientus
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Evacuation is a linear expansive, flood, team based game, were players have five minutes to make it to a pelican to survive the flood outbreak. Players may face traps, locked doors and be tasked with gathering objectives during their escapade to the pelican, all before time runs out.
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Departure Maps:
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Outpost 9 [Ravine Canvas]: Created by Tdrow (Co-Founder of Evac Halo) modified by Vientus
Grid 471 [Impact Canvas]: Crated by Hi Im Berb (Not affiliated with Evac Halo) modified by Vientus
Plant 510 [Erosion Canvas]: Created by Vientus (Co-Founder of Evac Halo)


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Damage tables:
Humans are two hits and their shields will recharge after 60 seconds, however they must take no damage. (This includes fall damage)
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Humans are invincible when in the pelican, however there is a ten second soft kill bounder preventing them from holding out inside. Once the game time reaches below ten seconds the humans will want to hop into the pelican, in order to “evac”.
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Flood are two shots with DMR, BR, or magnum, one shot with shotgun or sniper rifle, and are just a short burst with an assault rifle. The floods shield recharge rate normal. (The same as traditional matchmaking flood)
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Flood are given both a damage boost and an over shield to pick up and use. With the damage boost spawning every 45 seconds and the over shield spawning every 35 seconds, (spawn times are based on when the object is picked up). Damage boost increases flood damage making, humans a one hit conversion. While over shield increases flood health making them five shots with a DMR, BR or magnum, two shot with a sniper rifle (this does include head shots) and a longer burst of an assault rifle. However flood are still one shot with a shotgun (this does include over shield)
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Load outs:
In evacuation players can chose from a number of different load outs, offering players the opportunity to make each round their own personal experience. Players can choose from the following load outs at the start of the game. And can equip new weapons and or armor ability’s in game by obtaining personal ordinances. Flood in evacuation use standard Halo 4 load outs those being, Thruster Pack, Active Camouflage, and Promethean Vision. Flood do have the use of motion sensors while humans do not.
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Scout [load out 1]:
Primary Weapon: DMR Primary
Secondary Weapon: Magnum
Grenades: No Grenades
Armor Ability: Hard light Shield
Tactical Package: AA Efficiently
Support Upgrade: Dexterity
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Guard [load out2]:
Primary Weapon: Magnum
Secondary Weapon: None
Grenades: No Grenades
Armor Ability: Regeneration Field
Tactical Package: Shielding
Support Upgrade: Ammo
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Grenadier [load out 3]:
Weapon: Sniper Rifle
Secondary Weapon: Magnum
Grenades: No Grenades
Armor Ability: Auto Sentry
Tactical Package: Resupply
Support Upgrade: Dexterity
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Operator [load out 4]:
Primary Weapon: Shotgun
Secondary Weapon: Magnum
Grenades: No Grenades
Armor Ability: Thruster Pack
Tactical Package: AA Efficiently
Support Upgrade: Ammo
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Assault [load out 5]:
Primary Weapon: BR
Secondary Weapon: DMR
Grenades: No Grenades
Armor Ability: Hologram
Tactical Package: Firepower
Support Upgrade: Ammo
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Evacuation was created for a 12 player lobby, while the game type can support 16 players. Evacuation offers optimal play with 12 and the game type should never be played in a lobby lower than 10. Evacuation does have a learning curve and because of this we recommend playing maps at least twice before calling it quits. In all honesty most people don't like how the game plays the first go around, because it's not like most linear flood. However don't let the fact that it's different scare you off; if you stick with it, it's a ton of fun! It just has a learning curve, like any other linear map. The biggest challenge is getting use to the damage tables and tactics need to both convert humans and or survive. If you’re ready to escape your limitations, challenge the status quo, have fun and go beyond, evac awaits.
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To Download Maps: Click Here
To Download Game type: Click Here
 
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