Forge Fundamentals - Cover

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Nov 14, 2013
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Cover
Cover is an essential element of a good map. Properly implemented cover should allow players to spawn safely and move fluidly, while also contributing to the desired type of gameplay. There are numerous factors to consider when trying to ensure that the cover on a map works well.

Lazy Cover vs. Structural Cover
There are two main types of cover - lazy cover and structural cover. Lazy cover refers to any piece of cover that isn't a functional part of the structure of a map. Lazy cover generally serves only one purpose - providing cover. A random piece sticking out of the ground in the middle of an otherwise open area is an obvious example of lazy cover. The mohawks on Narrows and the crates on Solace could both be considered lazy cover. While lazy cover can be effective, and is often better than having no cover at all, it is far from ideal because it generally looks unnatural and often impedes natural movement.

The second type of cover is 'structural cover'. Anything that is a functional part of the structure of a map and also provides cover qualifies as structural cover. There are many ways of implementing structural cover - angles or indentations in walls, changes in elevation, or doorways and pillars incorporated as part of an architectural theme can all provide cover on a map.

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Other topics covered:
- How cover influences immersion
- Catering cover to fit the desired type of gameplay

Read the remainder of the article Here.
 
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