Alright, I want everyone's opinion on this. Suppose H2A has multiplayer, and it's basically the same as it was before. It's all super fine and dandy, but that means that Halo 5 is going to have to build off of that multiplayer instead of H4's, unless they want riots in the streets.
This is my opinion of what they can do to fix most of the problems they, along with Bungie, made.
MOVEMENT
I believe the movement should be a tweaked version of Halo 2's mechanics. The speed of the spartan should have a 10% increase, and the strafe should be more crisp and responsive. Weapon switching should be slightly faster than normal to promote interesting gun-play on a confrontation. Crouching and Gandhi-hopping should be a bigger factor in making a good strafe.
Oh, and no sprint. At all. Ever.
WEAPONS
The Battle Rifle should not have spread. The Carbine should not have spread. The DMR must have lower aim assist when using the scope. The Light Rifle must have lower aim assist when using the scope, and have a faster rate of fire when unscoped. The Assault Rifle in Halo 4 is the best iteration. The Storm Rifle should have less bloom. The Suppressor should have less bloom.
The Magnum should be a five shot kill to the head. The Plasma Pistol primary fire should kill in at least 9 shots, and have less spread. The Boltshot's primary fire should kill in seven shots; the secondary charge should only take out 75% of the shield.
Frags should have a 10% increase of blast radius, and a 10% decrease in damage. Plasma grenades should have a 10% increase of blast radius. Pulse Grenades should have a 20% increase of nonstop damage while in the damage zone.
The aim assist should be decreased to a point where it takes more skill to get a perfect 4 shot, 5 shot, 7 shot, etc.
LOADOUTS
All players are given only two loadouts. They can have a Battle Rifle or a Carbine as their primary, and a Magnum or an Assault Rifle as their secondary. They can only have Frag Grenades. Plasma and Pulse Grenades must be found on the map. The DMR and the Light Rifle must be found on the map.
ARMOR ABILITIES
The abilities are all now pick-ups on the map. When you die, another player can take your AA and use it. Not all maps will have every AA to choose from; some will have regens, some will have thrusters and jet packs, etc. If the AA is not picked up after thirty seconds, it will reset back to its original position.
POWER-UPS
Overshield gives three extra shields but decays 10% faster. Active Camo reverts back to a power-up. Speed Boost gives the player a 50% increase in all forms of movement, and will have more control of acceleration and stopping. Damage Boost will have a 50% increase in damage, along with having a 20% melee lunge increase.
ORDNANCE
I think that the strongest weapons on the map should have an indicator over them that shows up once for twenty seconds, and then never shows again. The rest of the weapons in the map will be placed in the traditional weapon spawn. Despawn is 30 seconds
I believe these settings can be used for all the standard gametypes of Halo 5. The competitive settings will only need to disable radar and loadouts.
Please discuss what you think of these ideas.
This is my opinion of what they can do to fix most of the problems they, along with Bungie, made.
MOVEMENT
I believe the movement should be a tweaked version of Halo 2's mechanics. The speed of the spartan should have a 10% increase, and the strafe should be more crisp and responsive. Weapon switching should be slightly faster than normal to promote interesting gun-play on a confrontation. Crouching and Gandhi-hopping should be a bigger factor in making a good strafe.
Oh, and no sprint. At all. Ever.
WEAPONS
The Battle Rifle should not have spread. The Carbine should not have spread. The DMR must have lower aim assist when using the scope. The Light Rifle must have lower aim assist when using the scope, and have a faster rate of fire when unscoped. The Assault Rifle in Halo 4 is the best iteration. The Storm Rifle should have less bloom. The Suppressor should have less bloom.
The Magnum should be a five shot kill to the head. The Plasma Pistol primary fire should kill in at least 9 shots, and have less spread. The Boltshot's primary fire should kill in seven shots; the secondary charge should only take out 75% of the shield.
Frags should have a 10% increase of blast radius, and a 10% decrease in damage. Plasma grenades should have a 10% increase of blast radius. Pulse Grenades should have a 20% increase of nonstop damage while in the damage zone.
The aim assist should be decreased to a point where it takes more skill to get a perfect 4 shot, 5 shot, 7 shot, etc.
LOADOUTS
All players are given only two loadouts. They can have a Battle Rifle or a Carbine as their primary, and a Magnum or an Assault Rifle as their secondary. They can only have Frag Grenades. Plasma and Pulse Grenades must be found on the map. The DMR and the Light Rifle must be found on the map.
ARMOR ABILITIES
The abilities are all now pick-ups on the map. When you die, another player can take your AA and use it. Not all maps will have every AA to choose from; some will have regens, some will have thrusters and jet packs, etc. If the AA is not picked up after thirty seconds, it will reset back to its original position.
POWER-UPS
Overshield gives three extra shields but decays 10% faster. Active Camo reverts back to a power-up. Speed Boost gives the player a 50% increase in all forms of movement, and will have more control of acceleration and stopping. Damage Boost will have a 50% increase in damage, along with having a 20% melee lunge increase.
ORDNANCE
I think that the strongest weapons on the map should have an indicator over them that shows up once for twenty seconds, and then never shows again. The rest of the weapons in the map will be placed in the traditional weapon spawn. Despawn is 30 seconds
I believe these settings can be used for all the standard gametypes of Halo 5. The competitive settings will only need to disable radar and loadouts.
Please discuss what you think of these ideas.