So I was browsing around the various Halo-related forums and figured I'd stop by Forgehub (it seems like the whole "HaloEvolved" concept is ditched). This is the thread that catalyzed this discussion. Here are some important excepts of the discussion:
"The Halo franchise is in the gutter and whether or not it will recover remains to be seen, but one thing is for certain: this site cannot be dependent on just one game." -- oVI
"Your previous Audience was Halo forgers. That got small. Naturally, we try to stick with what we know, but will extending our reach like Xforgery did help? Maybe the need to is extend not games, but subject. Maybe not only in-game console editors should be represented at Forgehub." -- xAudienceofone
"I gather that the ultimate question is... to invest in Halo, or to invest in creative content. I vote to invest in creative content. CC has always been on the fringe, but Halo 4 is a really, really bad game. FH has thrived in the fringe, and creativity from the users isn't going away. God only knows where Halo is going." -- Indie Anthias
"I strongly recommend to never fully give up on Halo. I'm sure Halo 5 will be a better game than its precessor, and I'm sure that with a better game comes better forge, and that more forgers will enter the field as well, resulting - hopefully - in more activity on forums focussed on forging too, such as ForgeHub." -- REMkings
Some of you may be thinking, "Why should I care about Forgehub?". Reading the above posts, I think the context of Forgehub's predicament is a mirror of the entire Halo community with regard to the looming uncertainty of our future. Creativity and innovation have the utmost importance in our culture - without them, we have little reason to return time and time again. Although there is a spectrum of various opinions on the matter, I think that we can synthesize them into several positions:
What do you think?
"The Halo franchise is in the gutter and whether or not it will recover remains to be seen, but one thing is for certain: this site cannot be dependent on just one game." -- oVI
"Your previous Audience was Halo forgers. That got small. Naturally, we try to stick with what we know, but will extending our reach like Xforgery did help? Maybe the need to is extend not games, but subject. Maybe not only in-game console editors should be represented at Forgehub." -- xAudienceofone
"I gather that the ultimate question is... to invest in Halo, or to invest in creative content. I vote to invest in creative content. CC has always been on the fringe, but Halo 4 is a really, really bad game. FH has thrived in the fringe, and creativity from the users isn't going away. God only knows where Halo is going." -- Indie Anthias
"I strongly recommend to never fully give up on Halo. I'm sure Halo 5 will be a better game than its precessor, and I'm sure that with a better game comes better forge, and that more forgers will enter the field as well, resulting - hopefully - in more activity on forums focussed on forging too, such as ForgeHub." -- REMkings
Some of you may be thinking, "Why should I care about Forgehub?". Reading the above posts, I think the context of Forgehub's predicament is a mirror of the entire Halo community with regard to the looming uncertainty of our future. Creativity and innovation have the utmost importance in our culture - without them, we have little reason to return time and time again. Although there is a spectrum of various opinions on the matter, I think that we can synthesize them into several positions:
- It is 343i's duty to restore Halo, and their actions dictate the outcome. Either Halo 5 will revitalize the creative community, or it will fail like its predecessor. If they want a stellar game, they can make it (or maybe they have proven they can't). Those who are in accord with this perspective have been encouraged to present 343i with their grievances, in hopes that they will be rectified come H5. However, it's really a waiting game until it's released.
- Halo is a fish in the ocean when it comes to games -- therefore, the conflict is external. In its inception, Halo didn't have to compete with titles like CoD, BF, FarCry, the list goes on. Its Forge mode was also unique for consoles, but the integration of creative modes into other games and raised awareness to PC's long-standing creative features, have dulled Halo's edge in this aspect. Will Halo be the "shark" that takes a bite out of its competitors, or will it be eaten up?
- The conflict in Halo is internal, and that's why it appears that we are fragmented at times. "United we stand - divided we fall". Is the civil war disrupting our creativity? It may very well be that if we were united in a common perspective for the game, our civilization could have flourished rather than been stunted by divide.
- Creativity transcends games, but the sphere of gaming is pointing towards an under-appreciation for community-based development. As noble of a cause as it is, people create in hopes that their content be used and recognized. Some innovate for level design, others like to create visual art, or maybe they'd like to tell a story. They have few ties to the loyalty behind a game, and simply look for the best medium. If Halo wants to cater to this population, they need to treat them as a unit of their own. It would likely be in their best interest to do so.
What do you think?