Hey guys, welcome to part 2 of the official BIOC Flood map database - where you can find all the very best Flood maps to play in your custom game sessions. In this thread you can find all the Free Roam/Holdout maps, the Holdout maps, the Linear Progression maps and the Universal Gametypes.
:: Official BIOC Home Page ::
:: Part I of the database ::
Understanding the maps in the database
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The BIOC Flood map database accommodates many Flood maps all built in different styles. Different styles of maps change how the player moves around and plays. It is important that a player understands the three main branches of Flood maps and how they generally play. In Part 1 we have covered all Free Roam maps; in Part 2 we will be taking a look at the other types of Flood maps: Free Roam/Holdout, Holdout and Linear Progression.
Database Key
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The database follows this same key:
Map name w/ link - map type, remake[y/n], BIOC feature[y/n]
Gametype w/ link
Created by Gamertag
Footage w/ link
Remake - Map has previously appeared in a game before
BIOC Feature - Map has been officially featured by BIOC
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Free Roam/Holdout
A hybrid of a free roam and a holdout map. The map features either a number of buildings designed to be held out in until the end of the round (Lone Spirits Pass) or a free roam map with a dominant holdout area/building (Infected Ravine).
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A
B
C
D
Don't Feed the Animals
Life Finds a Way
Created by Insanmiac
Footage
E
F
G
Footage
Footage
J
K
L
Lost to the AgesK
L
Flood
Created by LL3XX
Footage
Footage
Footage
Footage
R
S
T
U
V
W
X
Y
Z
MiscW
X
Y
Z
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Holdout
The very smallest and most simple of infection maps fall under the Holdout category. As the name suggests, survivors just have to hold out and fend off the hordes, typically taking place in some sort of building, with Flood attacking from the outside. There isn't much exploration in the map; not too much movement. Defend the House maps are a category of Holdout; so is Last Stand.
#
A
B
Broadcast
Last Stand
Created by ADamnCivilian
Footage
C
DTH
Created by Narb Guy & ADamnCivilian
Footage
City Heights
Last Stand
Created by Shadow KryPTiiC
Footage
Constellation
Last Stand
Created by The 0micron
Footage
D
Footage
E
F
Forsaken
Shadows
Created by AnEpicPotatoe
Footage
Fort Affliction
Alpha Zombies Redux
Created by Insanmiac
Footage
G
H
Hangman's Cove
Demons from the Deep
Created by Insanmiac
Footage
I
J
K
L
Lone Spirits Pass
On the Defence
Created by Insanmiac
FootageH
Hangman's Cove
Demons from the Deep
Created by Insanmiac
Footage
I
J
K
L
Lone Spirits Pass
On the Defence
Created by Insanmiac
M
Monastery of the Lifeless
Last Stand
Created by LL3XX
Footage
N
O
Oracle
Elite: Flood
Created by IMAROLLINGSTONE
Footage
P
The PyreDTH
Created by LL3XX & Xinshu
Footage
Q
R
Ravaged Relay
Alpha Zombies Redux
Created by Insanmiac
Footage
Recluse
The Undying
Created by LL3XX
FootageR
Ravaged Relay
Alpha Zombies Redux
Created by Insanmiac
Footage
Recluse
The Undying
Created by LL3XX
S
SafehouseLast Stand
Created by Narb Guy
Footage
Satan's Chapel
Lost Prayer
Created by LL3XX
Footage
T
Tunnel Rats
Last Stand
Created by Robius5991 & The 0micron
Footage
U
V
W
X
Y
Z
MiscW
X
Y
Z
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Linear Progression
Often the largest types of Flood maps fall under the category of linear progression. These maps generally have an objective, end goal, or 'safe room' to reach before all the survivors are infected. These maps use timed teleporters for zombie spawns, timed doors and small caches of weapons. Lots of movement; not too much exploration.
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A
Aihab ReduxAihab Settings
Created by Hi I'm Berb
Footage
Alkaline City
Braindead
Created by Not Auburn
Footage
B
C
City of Grey
The Forsaken
Created by Zandril S132
Footage
D
E
F
Favela Vengeance
Braindead
Created by REMkings
Footage
G
H
I
J
K
L
M
N
New Haven
WWZ
Created by TheElderAcorn
Footage
O
Our Daily BreadC
City of Grey
The Forsaken
Created by Zandril S132
Footage
D
E
F
Favela Vengeance
Braindead
Created by REMkings
Footage
G
H
I
J
K
L
M
N
New Haven
WWZ
Created by TheElderAcorn
Footage
O
Hungry Disciples
Created by El Trocity
Footage
P
Q
R
S
Station 92 - BIOC Feature
Station 92
Created by The Zip Zap Zop
Footage
T
The Longest Way Around
Tank is Love, Tank is Life
Created by Not Auburn
Footage
The MawThe Longest Way Around
Tank is Love, Tank is Life
Created by Not Auburn
Footage
Autumn
Created by LL3XX
Footage
The Purge I : Blackout
Gametype
Created by Pol Wah & nick11962
Footage
U
V
W
X
Y
Z
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Universal and Template Game Types
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Universal Game Types
These gametypes can work with many maps, and are favoured by much of the community.
Braindead - Created by REMkings
Gametype to be used on Linear maps. Provides highly fast paced gameplay and allows zombies to sprint infinitely.
Hivemind - Created by The Flood community
Game-type created for War Games to be used with custom maps. Humans start with ARs and Magnums and can pick up ordnance placed on the map.
Last Stand - Created by PA1NTS & SIERRA420
For Nazi Zombie style maps. No jumping. Headshots enabled. Zombies have more movement options than humans.
Necrosis - Created by Mr Pokephile
Strong, slow Flood. Creates slower but tenser gameplay.
On the Move - Created by REMkings
Especially created for Drive or Die maps. Humans have access to vehicles. Zombies are fast and strong, and have the ability to sprint.
Phagein - Created by Pol Wah
Humans have Promethean Vision, but lack a motion sensor. Flood have weak camouflage.
Plague - Created by AbandonedCashew
Advanced modded community gametype that enables a lot of options and possibilities previously believed impossible. Zombies may choose between several classes and slow infection can be turned on. Doors can be opened, gates can be built. Especially suitable for Linear maps.
The Beast Within - Created by REMkings
A spiritual successor to zm_Outbreak from Halo Reach. Humans can pick up ordnance and normal weapons, and may also drive vehicles. Zombies have the ability to sprint.
Template Game-types
Game-types in this collection are available in the File Share of Starship Ghost. The collection consists of game-types with these special settings;
- Weapons on map. No other additions.
- Weapons on map, ordnance icons disabled
- Weapons on map, ordnance icons disabled, Flood sprint enabled
- Weapons on map, ordnance icons disabled. Flood weapon pick-up enabled.
- Weapons on map, ordnance icons disabled. Flood sprint and Flood weapon pick-up enabled.
- Weapons on map, Flood sprint enabled
- Weapons on map, Flood weapon pick-up enabled.
- Weapons on map, Flood sprint and Flood weapon pick-up enabled.
- Weapons on map, Flood sprint and mobility enabled.
- Weapons on map, orange coloured Flood, Flood sprint and mobility enabled.
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