btb

  1. KingOfRoses

    Last Point 160

    Mix of Avalanch and long shore
  2. NumenTheHuman

    Suetekh's Amphitheater 1

    BTB map with most game modes functional. Four bots for each team auto spawn.
  3. Minaru2099

    Halo Wars:RTS Edition 167

    Massive all out war for the ring has begun! Highly recommended for 20+ player lobbies.Prepare for wider POV combat. Almost like an RTS. Use Halo Wars game modes for Halo Wars maps, like Halo Wars War for the Ring and Recon Edition. By DT 0656. You may find the map feeling a bit dimmer than...
  4. V

    Infection Forest 2022-11-15

    Yes, this is working infection. NOTES: You must use "Infection Forest GM!!!!!" This is best experienced with outlines turned down or off (accessibility). Zombie outlines disappear when crouched. Thank you to all the testers!! If you want humans to have a different loadout simply change it in...
  5. V

    Reach Big Battle 1.1.1

    A Spartan Vs. Elites mode in which each species traits can be adjusted separately. Currently includes: 1. Slayer Game Mode 2. Territories Game Mode (recommended) 3. Prebuilt "Big Battle" Map 4. Prebuilt "Redaction" Map Change Log More Info Submit bug reports/suggestions here My Discord Server...
  6. Jebus

    News April 2017 Community BTB Update

    SOUND THE ALARMS! The Big Team Battle playlist in Halo 5: Guardians received a big update today! This update adds five new community-created forge maps to the playlist, adds the Assault gametype (finally!), revamps one existing map, and game modes have been tweaked. To celebrate, Squally DaBeanz...
  7. Skyward Shoe

    Embarcadero

    Oh, hi guys. It's been a while. I've been working on a new Big Team Map. A few of you might remember a map I made a long time ago in Halo: Reach called Embrcadero, or perhaps the Halo 4 version Embark, my Halo 4 map Breakwater, or the H2A remake Wharf. All of these maps had different layouts...
  8. Madirate

    Kiliaros

    Kiliaros is a 4v4 - 5v5 asymmetrical squad map built and designed for Slayer, Strongholds, and Oddball. My intention for this design was to create a balanced environment for infantry and vehicle gameplay, please note the lighting is a bit brighter then it should be and will be changed soon...