Today I am bringing a gametype back that myself and Confused Flamingo made in Reach.
Muskets is a simple slayer variant using the shotgun on very high damage. The weapon damage and damage resistance is changed so that the shotgun
operates as a medium range one-shot weapon. Players also spawn with one
frag grenade that can almost assure an epic long range kill if used
correctly (much like a grenade in Halo 5's Breakout).
Here's a video of the old Halo 4 version to give you a sense of what it'll be like in H2A
Muskets plays well with most maps and player amounts. There are currently 3 variants of the Muskets settings:
Le Muskets - Classic FFA Muskets to 25 kills
Le Musketeers - Team Muskets to 50 kills
Musketman - Juggernaut where the juggernaut has Muskets settings. Goes to 15 kills.
It can be downloaded by going to the campaign speedrun leaderboards for the Halo 2 level "Uprising", and finding my gamertag.
Muskets is a simple slayer variant using the shotgun on very high damage. The weapon damage and damage resistance is changed so that the shotgun
operates as a medium range one-shot weapon. Players also spawn with one
frag grenade that can almost assure an epic long range kill if used
correctly (much like a grenade in Halo 5's Breakout).
Here's a video of the old Halo 4 version to give you a sense of what it'll be like in H2A
Le Muskets - Classic FFA Muskets to 25 kills
Le Musketeers - Team Muskets to 50 kills
Musketman - Juggernaut where the juggernaut has Muskets settings. Goes to 15 kills.
It can be downloaded by going to the campaign speedrun leaderboards for the Halo 2 level "Uprising", and finding my gamertag.