Colorful Language (FFA Arena)

H2A Colorful Language (FFA Arena)

Minimum Players
Maximum Players
Forge Canvas
Skyward (H2A)
Custom Gametype Name
Octagon Fiesta
Hello! I'm back with a remake of a map I recently made in Halo 4, called Octagon Arena. That map (surprisingly) is one of the most downloaded maps on this site, currently sitting at 150. Now that MCC is out, I have decided to recreate this map on H2A, where the lighting looks better, the blocks look better, and the gameplay is more Halo-ish. Enter "Colorful Language". This is the reincarnation of "Octagon Arena".

Colorful Language 1.png

There isn't really much that is different, other than the fact that it looks MUCH nicer than it did in Halo 4. For those of you who don't know how this map works, it's pretty simple. Every player spawns in a room along the walls of the arena, and the object is to be the last man standing. I've designed three gametypes for this map: Octagon Fiesta, Octagon Sharpshooter, and Octagon CQC.

In Octagon Fiesta, all players spawn with random weapons. In Octagon Sharpshooter, all players spawn with a Sniper Rifle and a Beam Rifle. In Octagon CQC, all players spawn with a Shotgun and an Energy Sword. In all three, there are ten 3-minute rounds, and all players only have one life, so once you're killed, you don't respawn until the next round. The goal is to (A) be the last man alive, and (B) to get the most kills.

Let me know of any problems in the map/gametypes, or anything that can improve the map/gametypes. I'll take any [reasonable] suggestion into consideration. You can find me on the leaderboard under Floodgate Legendary on Halo 3 (I know it's supposed to be PoA on Easy, but...whatever).

Colorful Language 2.png

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