- Minimum Players
- 4
- Maximum Players
- 8
- Forge Canvas
- Skyward (H2A)
- Supported Core Gametypes
-
- Team Slayer
- Multi Flag CTF
- Ricochet
- King of the Hill
Chronos
By Squally DaBeanz
"Popular theory suggests the pylons of this structure act as conduits for an unseen energy in the surrounding area."
Chronos is a medium sized symmetrical arena map designed around 4V4 CTF. The map is divided into four equal color coded sections. Each base consists of an elevated platform with a large pillar in front. Gold side houses a Sniper near each base, while Green side holds an Active Camouflage. Green and gold both have bridges connecting the outer walkways to the central structure, where a Rocket Launcher can be found. The map is very open and has long sight lines, forcing players to always be aware of enemy presence on opposite sides of the map while also allowing them to drop to lower elevations for cover.
Download:
1- Add me as a friend on XBL.
2- Go to campaign timing leaderboards, display friends.
3- Search Halo 1 & 2 campaign on normal for my name.
4- Select me, go to file share.
By Squally DaBeanz
"Popular theory suggests the pylons of this structure act as conduits for an unseen energy in the surrounding area."
Chronos is a medium sized symmetrical arena map designed around 4V4 CTF. The map is divided into four equal color coded sections. Each base consists of an elevated platform with a large pillar in front. Gold side houses a Sniper near each base, while Green side holds an Active Camouflage. Green and gold both have bridges connecting the outer walkways to the central structure, where a Rocket Launcher can be found. The map is very open and has long sight lines, forcing players to always be aware of enemy presence on opposite sides of the map while also allowing them to drop to lower elevations for cover.
Download:
1- Add me as a friend on XBL.
2- Go to campaign timing leaderboards, display friends.
3- Search Halo 1 & 2 campaign on normal for my name.
4- Select me, go to file share.