The map was originally designed to be a sort of reverse highground. My goal was to make a map that had more curves in its geometry. The vehicle path layout is basically two figure 8s that share a center circle and two one way paths towards that center circle. I recommend currently only playing it for one flag ctf with squad settings.
Sniper Rifle 120 sec x2
Rocket Launcher 150 sec
Brute shot 90 sec x2
Warthog 90 sec x2
This map caught my attention from the very first build. It may have lost some of the charm of the original over time, but it plays MUCH better now. The classic feeling of "my base, your base" and rushing down the hill through various routes and sightlines toward the defenders makes for some fun and interesting encounters. Defending the base is just as fun, as you get that "lock down the bunker" feeling, and each position has its pros and cons. The map has come a long way, and is definitely one of my favorite contest submissions.