- Minimum Players
- 2
- Maximum Players
- 6
- Forge Canvas
- Skyward (H2A)
- Supported Core Gametypes
-
- Slayer
- Team Slayer
- Multi Flag CTF
- Juggernaut
- King of the Hill
- SWAT
This was my second submission to the 1v1 contest on Forgehub. Ambrosia is an asymmetrical map drawing inspiration from Sanctuary, but with a much larger center structure and featuring many ways to outmanuver your opponent.
While this map was designed for the 1v1 contest, I've found it plays very well in 2v2 (slayer and objective) and small FFA games. Too bad it's not a 2v2 contest...
Weapons
1x Sniper Rifle (0 clips, 90 sec)
1x Overshield (90 sec)
1x Speed Boost (90 sec)
1x Assault Rifle (1 clip, 60 sec)
2x Battle Rifle (2 clips, 30 sec)
2x Carbine (1 clip, 30 sec)
2x Plasma Pistol (90 sec)
4x Plasma Grenades (30 sec, 2 groups of 2)
2x Frag Grenade (30 sec, at BR spawns)
Pictures
(There will be more pictures here soon. I'm at work and can't access the imgur album. These are copied from my post on FH)
My Fileshare can be found by finding my Gamertag in the leaderboards for Pillar of Autumn timing on Halo CE on Legendary difficulty. Time is 10:13.