Map Preview Victree - 4v4 CTF

Stevo

The Grinchmind
Dec 31, 2012
248
116
198
33
United Kingdom
Hi...

I've been out of the Forge game now for about a year and a half, and this is my return project.
Psychoduck showed me his portfolio of Halo 3 maps, and it made me remember a terrible Halo 3 map I'd made ages ago (and it was actually dreadful). This is a re-imagining of that map. I'm hoping it's a large improvement over the old one since the old one was open and flat from one base to the other! :p

Anyway, it's rotationally symmetric and while I explained the layout to Psychoduck when planning it out, I compared it to Solace (don't leave, you haven't seen it yet!).

So, the screenshots;

Overview
10f46m1.jpg


Base Top - Same as Red, the icon is just different.
2ufd2cx.jpg


Base Middle - Same as blue...
htcnz4.jpg


View from Base Floor - Again, same as the counter base...
35inj12.jpg


Open Corner - See? Red has a different icon.
kcb4fa.jpg


View from Closed corner, across to open corner - or the lack of it...
egzdad.jpg


Close up of the L.O.S blocker, and Sticky Detonator spawn - Same as Gold tower
9bf1n6.jpg


Jump from Green to Yellow - OS Spawn.
14v03v6.jpg



So yeah, it's technically multi-level, symmetrical map.
The fastest flag route is direct across the middle. It's time at 32seconds from spawn, sprinting across the map, and returning to the score point. Other routes are longer and provide more cover / support.

It just needs a group of testers now... :)