Titan
Created By: Hahka and SpinCycle014
Gamertags: Hahkarazy and TheAlm0ndKiller
Walkthrough of v1:
1v1 Gameplay of v2:
A thousand thanks to a Chunk for the videos.
Backstory
Titan started off as a direct remake of Aerowalk on Impact. After various reforges and a move to Ravine, I showed a draft version to Hahka, who liked it and thought it had potential in Halo. The result was a coforge.
After some 2v2 and 4v4 testing, we realized that Aerowalk as it was wouldn't work in Halo. Too many teleporters disoriented players, the lack of hard routes to the top encouraged camping, and the weapon locations on Aerowalk exacerbated the camping. 4v4s were also very hectic; too hectic for our tastes.
We decided to focus in on 2v2 gametypes, tweaking the weapon layout and replacing teleporters with hard routes and lifts. Titan was born.
Titan is a 2v2 asymmetrical single-atrium map with a heavy focus on top control. However, with no power weapons spawning up top, players are forced to move around the map. There are long lines of sight for good sniping angles and also short lines of sight and cut-off areas for closer interactions. Our goal with Titan was to convey a sense of environment; that there is more behind it than tiled Forge objects..
Supported Gametypes:
2v2 (Slayer, Oddball, Extraction [currently borked, will fix soon] and KoTH)
FFA (Slayer, Oddball and KoTH for up to 6 players)
1v1
Your best bet is to go with 2v2 or FFA Slayer.
Weapons and Timers:
Overshield (Ordnance Drop) - 120s
Sniper (Ordnance Drop) - 150s
Energy Sword - 90s
DMR - 60s
Light Rifle - 60s
BR x2 - 30s
Needler - 60s
Plasma Pistol - 60s
Frags x4 - 30s
Plasmas x2 - 30s
Pulse Nades x2 - 30s
Additional Screenshots: