I Com Ober Da Hows by The Psycho Duck - I wasn't very happy with the feedback myself, if you can even call it feedback. Sounded more like Halo Waypoint empty complaints. I personally enjoyed Dominion and thought it was playing well. I didn't get a chance to see how Spawning was while the other team had the Scorpion but I heard Red team complain about being spawn trapped so maybe check film on that one. Bravo definitely has more breathing room, and felt easier to attack. Hard to say how defense was because I felt like I was rarely attacked while defending Bravo. I want to see some more testing with a strong dominion team to really see how Bravo feels.
Flag felt pretty good, more fun than I expected it to be. Pulling the flag was a challenge all the way to the base. My major concern is the lack of movement on Scorpion side. Maybe the flag location can be moved closer to Sniper spawn?
Embark by Flying Shoe ILR - Unfortunately we had to deal with players getting lagged out and some overall lag issues, but the final two rounds went pretty smooth. I'm not sure if you opened up red base, but it felt like pulling the flag was a little bit easier than before, maybe it was just the teams though. I enjoyed the lines of sights and the struggle for map control they create. You can pull the flag out of the base, but getting the flag passed the Rocket street is a fun challenge. Our team managed to hold off the flag run by controlling the street once the flag was pulled.
Extraction was much better this time around, specifically the spawning. I thought the game flowed nicely and there was a strong push for all extraction points. Our team was even able to hold off Red teams base to extract their target.
I think overall Embark feels pretty good, I didn't really see any major issues. I would like to see a lag free game though. Otherwise, it might be time to get some testing done on that cave map of yours.
Linchpin by Wraith2098 - I need to make more adjustments on the Extraction points, bringing them closer to each other. Spawning seemed to be an issue as well. I can add more spawn points around the map and reduce spawn points around the bases, that should help. I thought the Rocket Hog felt better on Linchpin. What did you guys think, Chain Hog or Rocket Hog?
Conversion Test by Kurosaki Tensei - The overall layout of this map was nice. I like the idea of using Erosion's terrain to create an uphill push for each base. I'm sure several issues were already covered, but I'll list mine here just in case anything was missed.
- One way shields, please throw all of them in a pit and burn them.
- Extraction hills are way too big. You shouldn't be able to convert outside of the cylinders.
- Alpha was too close to the offensive initial spawn and way too hard to contest. It felt more like the defensive team was actually on offense the first phase.
- Bravo was too hard to attack and too easy to convert for the defensive team. I think this is also a result of spawning creating issues. The defensive team had more accessibility to the structure overlooking bravo and made it difficult for the offensive team to control.
- Mantis should not be able to get inside Charlie.
I would like to see you continue forging this map and improving it. I believe there is potential for a pretty good map.
Traxus by Squally DaBeanz - The new location of Alpha worked pretty well, much better than before. There was a balanced push for both teams and the 'waterfall tower' was very effective. I thought it was too easy for the defense to steel the chain hog after Alpha got extracted. I would like to see the Chain hog moved closer to the offensive base or even off to the left of Alpha near the crate small. Bravo worked much better with that added line of sight blocker preventing Charlie's location from being a defensive position. I was able to sit on the 5x1 over the top of bravo. You might want to soft kill that.
Rogue by Squally DaBeanz - The flag location was very easy to spot, good job on that update. I still think the Rocket hog for the defensive team is too easily forgotten because of its location. There were a couple times I saw the Rocket hog sitting untouched because nobody even knew it respawned. I think it could work moving the hog into the Sniper room or close to it so it is visually in sight of the defensive team. Spawning for the defense created a constant flag run towards Gold side because you knew that the defense would never spawn over there. More spawn points in Gold area would be nice.