Halo My Thoughts on how Halo 4 War Games can be structured.

Remember Social, and Ranked? Well here's Infinity, Standard, Pro, and Special

The changes I list go across all gamemodes within the selection.
Infinity
-Sprint Enabled
-Personal Loadouts
-Vehicle Damage Resistance upped: 150%
-Initial Ordinance Enabled
-Random Ordinance Enabled
-Personal Ordinance Enabled
Player Counts: 5v5, 6v6, 8v8.
Game Modes!
~Slayer
~Big Team Slayer
~Big Team Heavies
~Dominion
~King of the Hill
~Oddball
~Assault



Standard
-Sprint Disabled
-Personal Loadouts
-Vehicle Damage Resistance upped: 110%
-Initial Ordinance Enabled
-Random Ordinance Disabled
-Personal Ordinance Disabled
Player Counts: 4v4, 5v5, 6v6.
Game Modes!
~Slayer
~Dominion
~CTF
~Team Objective
~Team Regicide
~King of the Hill
~Oddball
~Assault

Pro
-Sprint Disabled
-Fixed Loadouts
-Zero Ordinances
-Smaller Lobby Sizes or Big Team Lobby Sizes
Player Counts: 2v2, 4v4, 8v8.
Game Modes!
~Slayer
~Big Team Slayer
~Extraction
~Doubles/ Obj. Doubles
~CTF

Special
Game Modes!
SWAT
GrifBall
FFA
Snipers
Flood
Action Sack
Multi-Team
4v4 DLC
6v6 DLC

Tell me what YOU think of my list?
I spent a long while making this so please don't shoot me down too hard it it's all wrong.