Hey folks, my GT is CrimsonVolver, volver is short for revolver, and the Spanish verb "to revolve," (Bloody Revolution). My nick name is either Crimson or Revolver.
I have been playing Halo since CE, and multiplayer since H2. I am a competitive gamer--I had over 5000 games played with Halo 3, but to be honest some of that is my son, who is 19 now.
Besides competitive I am also a Forger. I have been forging since H3, you know, back when glitching was the only way to phase objects. I made several maps in Reach, beginning with the Forgetacular contest, but at some point I got bored with Reach and switched to Battlefield 3 for a while (which I still play, esp for the team dynamics and competitive quality, and the explosions!)
With Halo 4 I came back, and as usual I am spending half my time (or more) forging maps. My approach to map making is unconventional, and I always strive to put together something that is aesthetically appealing, and I hope interesting to play. I believe in concept maps--i.e, maps that have a story behind them, but that is just me. I will post my maps to here as I complete them. I have two I am willing to submit later today: Vanguard and Sanctorium.
I am part of a custom gaming community Friday Night Customs. We are relatively new, but we already have a few video making players, as well as several map makers like my self. Our little group has grown quickly, and we have enough people online every day to do custom lobbies practically every day.
So, I look forward to checking in here and participating with the forums, etc.
CrimsonVolver
I have been playing Halo since CE, and multiplayer since H2. I am a competitive gamer--I had over 5000 games played with Halo 3, but to be honest some of that is my son, who is 19 now.
Besides competitive I am also a Forger. I have been forging since H3, you know, back when glitching was the only way to phase objects. I made several maps in Reach, beginning with the Forgetacular contest, but at some point I got bored with Reach and switched to Battlefield 3 for a while (which I still play, esp for the team dynamics and competitive quality, and the explosions!)
With Halo 4 I came back, and as usual I am spending half my time (or more) forging maps. My approach to map making is unconventional, and I always strive to put together something that is aesthetically appealing, and I hope interesting to play. I believe in concept maps--i.e, maps that have a story behind them, but that is just me. I will post my maps to here as I complete them. I have two I am willing to submit later today: Vanguard and Sanctorium.
I am part of a custom gaming community Friday Night Customs. We are relatively new, but we already have a few video making players, as well as several map makers like my self. Our little group has grown quickly, and we have enough people online every day to do custom lobbies practically every day.
So, I look forward to checking in here and participating with the forums, etc.
CrimsonVolver