Map Preview Lyre

Kantalope

Master
Feb 24, 2013
163
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178
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Lyre
I was originally making a simple 4v4 map that was essentially symmetrical with rooms opposite of each other to be functionally identical, but now I have a 3v3-4v4 one-flag map.

Overview:
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The map consists of two lanes and two bases on opposing lanes. Red/defenders' base(bottom left of pic) has a strong vantage point for the longer ranged lower lane, having the advantage over Gravity Hammer spawn. Blue/attackers' base(top right) has no clear advantage over any portion of the map other than having a quicker route to damage boost in the upper lane. Blue side has more height variation than Red, but for the one 2v2 playtest map control was heavily in favor of whoever got overshield.


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Blue DMR to Red DMR(also known as Top Red) sight line. Blue Room is also shown below the ordinance.

ugcuserfile-f06029a5-31d3-49a3-a936-f55c8c87fd59-404912b10992a924-full.jpg

Same sight line but shows Red Ramps.

ugcuserfile-a28151a1-8bf2-49bd-a180-6a60e32634dc-59e9399bc33f0764-full.jpg

Just outside of blue/attacker base is Blue Balcony and Blue Ramps.

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Red Room and Red Balcony(bottom left).

Weapons:
-Gravity Hammer(neutral) (131s)
-Damage Boost(neutral) (146s)
-Concussion(two sided) (86s)
-All precision loadout weapons excluding the Light Rifle(two sided) (30s)
-Plasma grenades x 2(two sided) (15s)
-Frag grenades x 2(two sided)

Please give some feedback; it is appreciated!
 
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Kantalope

Master
Feb 24, 2013
163
59
178
26
Updated weapon drops and added colors(not depicted in pictures). I hope to bring a link within the near future for better criticism.
 

Kantalope

Master
Feb 24, 2013
163
59
178
26
Update:
-Revised description.
-I plan on bringing this map to Zanny's testing lobby this weekend with reworked/additional aesthetics and on the proper game variant(One-flag CTF)​