Map Preview Flock Fort

corkystnr

Novice
Apr 1, 2013
7
7
8
Los Angeles, CA
Here is the next logical step for Flock. Two map variants that incorporate the flock. The default extraction gametype will run on the Flock Fort EXT map variant. The other map variant runs the default slayer gametypes, Flock Fort SLR.

More generally, the central structure of the map functions as a theoretical wall of defense. It bridges the large gap between cliff sides on one side of Ravine's borders. Here is a bird's eye view, literally, of this particular map.

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Behind the lines of defense, it looks a little something like this.

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One walkway, Mantis x2.

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Flock Fort EXT: This map variant runs the default extraction gametype. There are 6 extraction sites located on different points of the defense structure, all only available for extraction by the attacking team. The attacking team starts on the flock, grabs jet packs and weapons, and moves between birds by means of teleporters situated underneath their crest feathers. Players can traverse the gap between the flock and the wall with their jet packs and a trait zone that gives them unlimited abilities. This trait zone only covers the gap. The attacking team must extract all of the sites on the wall to win, and the defending team must hold out for the length of the round to win.

Flock Fort SLR: This map variant runs all of the default slayer gametypes, with an emphasis on team slayer gametypes. The trait zone between the flock and the wall has been moved to disallow traversing the gap by the attacking team, but it has been resized to allow the attacking team to use their jet packs to fly between and around the birds, using a large vertical and horizontal space.