Hello! The map has been baptised "RIFT". Will be released soon!
I am currently testing this Conversion map based on PsychoDuck's and Flying Shoe's gametype. This gametype is a fun imitation of the Halo Reach "Invasion" gametype, which features progressive base, vehicle and weapons unlocks.
This map is set on the sloping Erosion terrain and has the Attackers fight a tensed uphill push for map control.
What each team gets on each Phase:
ATTACKERS:
PHASE 1:
- No unlocks this phase
- Sticky Detonator (1 spare clip)
- Saw (1 spare clip)
- Ghost
- Railgun (1 spare clip)
- Boltshot X 2 (1 spare clip each)
- Rocket Hog
PHASE 1:
- No unlocks this phase
- Sniper Rifle (1 spare clip)
- 2 Pulse Grenades (30 sec)
- Sticky Detonator(1 spare clip)
- Scattershot (1 spare clip )
- DMR
- 2 Pulse Grenades (30 sec)
- Mantis
Map Overview:
PHASE 1 Overview:
Initial Attackers Spawn (Forge view):
Phase 2 Objective:
Attackers (Blue) pushing the hill using the undergrounds. Red defender is overlooking the situation:
PHASE 3 Objective Structures:
PHASE 3 Vehicles clashing:
PHASE 1 Overview:
Initial Attackers Spawn (Forge view):
Phase 2 Objective:
Attackers (Blue) pushing the hill using the undergrounds. Red defender is overlooking the situation:
PHASE 3 Objective Structures:
PHASE 3 Vehicles clashing:
To-fix list as asked by players:
- Fix spawns (pretty much done)
- Vehicle and weapons balancing
- Make Attackers spawn farther from Phase 1 objective (Needs testing, but done)(Psychoduck, have a look at the screenshot above, Defenders now spawn closer to the objective than the Attackers)
- Make capture hill smaller (Done)
- Fix Phase 2 explosives issue (Done)
- Define attack routes better (Thinking on it)
- FIND A GOOD NAME
Thank you all for reading up to the end of this long post and here's to playing Conversion together sometime soon