Casual CLUE - Coastal Escape

Jebus

Propane Specialist
Staff member
Jan 10, 2013
1,127
1,248
511
United States
Shore Jesus updated CLUE - Coastal Escape with a new update entry:

CLUE - Coastal Escape

Changelog - (+ addition, * change/fix, - removal):
+Major structural overhaul behind building area (more cover, more complex routes)
+Added cover over secret walkway
+New side-street
+Added Safe Kill boundaries to most teleporters
+Added Pulse Grenade, Lightrifle, Carbine, Suppressor,
*Moved sewer teleporter box slightly
*Slightly modified garage's interior
*Fixed all exploitable areas
*Minor structural changes throughout the map
*Swapped Beam Rifle and Sniper Rifle positions
*Swapped...

Read the rest of this update entry...
 

IR3CON

Master
Jan 10, 2013
194
135
116
29
London
The only thing I'd like to see is perhaps connecting the green shield door room to the rest of the map via corridors rather than teleporters themselves. Sometimes people can be annoying and block those without anyone knowing and it breaks the map. Keep them of course, but an alternative passage would be also nice :3
 

Jebus

Propane Specialist
Staff member
Jan 10, 2013
1,127
1,248
511
United States
The only thing I'd like to see is perhaps connecting the green shield door room to the rest of the map via corridors rather than teleporters themselves. Sometimes people can be annoying and block those without anyone knowing and it breaks the map. Keep them of course, but an alternative passage would be also nice :3

v2 Changelog:
+Added Safe Kill boundaries to most teleporters