Competitive Arrowhead

gregxdeth updated Arrowhead with a new update entry:

Arrowhead Map Updated

I replaced some pieces with cheaper pieces and redesigned said replaced area a bit.

Also added an easier-to-get-to man cannon to allow a 2nd jetpack-free option to get to the Banshee.

Moved some crates, added some crates, added some weapons...
a little scenery here and there...

Lastly I made the ghost a little easier to get out of its spot.

This was all based on finally getting a chance to Map test in CHispanicII123's Thursday Test lobby.

He enjoyed the map so much he made it his...

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RogerDodger

Master
Jan 20, 2013
954
472
390
USA
Your friend there needs a little help with video editing. I believe he forgot to disable re-sampling, making it look blurry.
 
gregxdeth updated Arrowhead with a new update entry:

Fall Damage, Banshee, Jumps, CTF

Replaced the Banshee with a Shade Turret. I think this will be a permanent change.

Added a new man cannon on Blue Teams side.
Fixed other man cannons and jumps so they work almost every time now.

Added trait zone to supply fall damage protection all around the central building. Also in this trait zone is a little less gravity to aid with the central buildings man cannon lift.

Lastly I just added a few weapons here and there and moved some CTF spawns around.

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