“When you spend time worrying, you’re simply using your imagination to create things you don’t want.”
Hey everyone. I'm back again to show you guys my latest map in Halo 4. This map is called Aether. It is a symmetric map and can be played with 4-8 players.
DOWNLOAD LINKS
2v2: https://www.halowaypoint.com/en-us/.../details/87f1a3e2-b762-4b9d-a81b-da3910589d55
4v4: https://www.halowaypoint.com/en-us/.../details/51907f6b-59e1-44cb-a75e-5cc52294573c
Recently, I've been making a lot of 1v1 and 2v2 maps. What's funny is that all those maps were 4v4 maps originally. They were just too small to accommodate 8 players which is why I turned them into 1v1/2v2 maps. As a result, I got worried that I no longer have the capability to scale a map for 4v4.
To see if that's true, I started Aether. I'm happy to report that 4v4 works beautifully in the map along with 2v2.
I tried my best to keep my piece usage as clean and consistent as possible and I think I did a mighty fine job at it. I ran into some budget problems but I managed to piece everything together in the end.
The map can play 4v4 and 2v2 on Slayer and CTF. I don't plan on adding KotH or Extraction because there are no good places for the sites and hills because of the way the map is structured.
To make up for the loss of those two gametypes, I made the map compatible with Headhunter. For the lulz
Weapons and powerups (4v4)
- Damage Boost (150s)
- Rocket Launcher (180s)
- Sniper Rifle (120s)
Weapons (2v2)
- Sniper Rifle (90s)(0 spare clips)
- Sticky Detonator (120s)(1 spare clip)
In 4v4, the Damage Boost spawns in the middle of the map while the Rocket and Sniper spawn on each side of the map in bottom Green and Gold respectively.
Aether has plenty of jump ups that will allow players to get the upper hand on their opponent when used at the right time.
This map was inspired by Orion, Haven, and Arknado (formerly The Ark). You'll find some things in the map that will remind you of those maps such as Haven's drop downs and curves, and Arknado's and Orion's use of the Artifact bases.
NOTE: Most of the pictures are slightly outdated in terms of the map's appearance.
Many thanks to (in no particular order):
-TheFatedFire
-TheAlm0ndKiller
-Astiir
-The Psycho Duck
-RegrettedKarma6
-oOZeroFlameOo
-itsDaxx
-a Chunk
-basketskate3
-Squally Dabeanz
Hey everyone. I'm back again to show you guys my latest map in Halo 4. This map is called Aether. It is a symmetric map and can be played with 4-8 players.
DOWNLOAD LINKS
2v2: https://www.halowaypoint.com/en-us/.../details/87f1a3e2-b762-4b9d-a81b-da3910589d55
4v4: https://www.halowaypoint.com/en-us/.../details/51907f6b-59e1-44cb-a75e-5cc52294573c
Recently, I've been making a lot of 1v1 and 2v2 maps. What's funny is that all those maps were 4v4 maps originally. They were just too small to accommodate 8 players which is why I turned them into 1v1/2v2 maps. As a result, I got worried that I no longer have the capability to scale a map for 4v4.
To see if that's true, I started Aether. I'm happy to report that 4v4 works beautifully in the map along with 2v2.
I tried my best to keep my piece usage as clean and consistent as possible and I think I did a mighty fine job at it. I ran into some budget problems but I managed to piece everything together in the end.
The map can play 4v4 and 2v2 on Slayer and CTF. I don't plan on adding KotH or Extraction because there are no good places for the sites and hills because of the way the map is structured.
To make up for the loss of those two gametypes, I made the map compatible with Headhunter. For the lulz
Weapons and powerups (4v4)
- Damage Boost (150s)
- Rocket Launcher (180s)
- Sniper Rifle (120s)
Weapons (2v2)
- Sniper Rifle (90s)(0 spare clips)
- Sticky Detonator (120s)(1 spare clip)
In 4v4, the Damage Boost spawns in the middle of the map while the Rocket and Sniper spawn on each side of the map in bottom Green and Gold respectively.
Aether has plenty of jump ups that will allow players to get the upper hand on their opponent when used at the right time.
This map was inspired by Orion, Haven, and Arknado (formerly The Ark). You'll find some things in the map that will remind you of those maps such as Haven's drop downs and curves, and Arknado's and Orion's use of the Artifact bases.
NOTE: Most of the pictures are slightly outdated in terms of the map's appearance.
Many thanks to (in no particular order):
-TheFatedFire
-TheAlm0ndKiller
-Astiir
-The Psycho Duck
-RegrettedKarma6
-oOZeroFlameOo
-itsDaxx
-a Chunk
-basketskate3
-Squally Dabeanz