Now that Halo 5 forge is here and we've had enough time to get it down to a science, I'd say we're all ready to make suggestions to improve or add to our current forge experience. This thread is for anybody to suggest new features, additions, items, etc. to Halo 5's forge. This is NOT a list for reporting glitches and bugs in forge. The list of suggestions below will eventually be sent to the right people at 343 Industries to ensure each suggestion will be considered.
Let your dreams run wild and start suggesting!
UI/Features:
Items:
Scripting:
Canvas:
The following below are suggestions listed that will be/are already added into Halo 5's forge:
Let your dreams run wild and start suggesting!
UI/Features:
- Addition of color wheel that shows each color available in forge in a color wheel format
- Addition of a search feature
- Example: Entering "rail" in search would bring up location in forge menus of all objects with "rail" anywhere in the name or description. This would save the time of searching through the many categories and 1600+ objects in the forge manually.
- Addition of undo option
- Allow teleporters to only operate for a specific team
- Example: A teleporter set to 'Team 3' will only teleport players on Team 3 while a teleporter set to 'Neutral' will teleport all players
- Ability to save scripts as their own asset for use in other maps
- Ability to start a new round in a forge session
- Ability to choose to forge offline
- Ability to disable dynamic lighting on certain items or entire map
Items:
- Return of One-Way Shield item
- Return of Custom Powerup item
- Return of custom Trait Zone volumes
- Addition of multiple sized sphere structural items
- Addition of adjustable "anti-fog" volume
- Addition of bigger and wider rock, flat natural items
- Addition of leaf pile to natural items
- Addition of circular terrain items
- Addition of 'facade door' structural item to complement existing facade windows
- Addition of door with unique opening animation (similar to garage door as seen in H2A)
- Additional variety of triangle structural items (isosceles, etc.)
- Additional variety of trapezoid structural items of varying widths
- Additional door pieces similar to those seen in previous iterations of forge
- Additional player movable items [crates, barrels, wirespools, large containers, etc. from Halo 3] when set to normal physics
- Additional destructible items [wooden pallet and jersey barriers from Halo 3] that are player movable when set to normal physics
- Additional Hologram prop items
- Ability to mute or adjust volume of Hologram audio
- Additional wedges of multiple angles
- Additional variety of cliff items
- Additional variety of cliff item textures
- Additional variety of trees and shrub natural items
- Inclusion of non-UNSC themed accent structural pieces
- Ability to adjust item textures outside of primary/secondary/tertiary colors
- Adjustable listening area of sound emitters using volumes
Scripting:
- Addition of trigger volumes which recognize the entry, exit, or presence of players within
- This would allow for the creation of proximity doors, pressure plates, and other interactive elements which are less obtrusive than flipping a switch or detonating an explosive
- Addition of team recognition to triggers
- This would allow unparalleled control over scripting function which would yield infinite possibilities for mini games
- Ability for spawn volumes to hold scripts
- This would combine with the other two functions to allow us to script customized spawn systems. For example, I could disable spawning for blue team within a given area if a red player was in a specific location. Respawn volumes on dev maps are able to hold scripts, but those place-able in forge are not.
- Addition of a timed message and timed power set action
- This would allow much greater freedom with times events without outsourcing logic to dummy timers. For example, a switch could send a message x seconds after being interacted with or a brain could change a power state x seconds after round start.
- Addition of "on capture" or similar condition to objective items
- This, combined with team recognition, would allow an event to occur when a given team captured a stronghold, for example. This would allow for the creation of progressive objective mode a la Invasion.
- Ability to only spawn/despawn items on certain rounds
- Example: A tree that spawns on round 2 but not on round 1
- Ability to use scripts with Holograms
Canvas:
- Lower or remove kill boundary around water on Alpine canvas
- Raise ceiling boundary on Alpine higher
- Addition of canvas based off Sanghelios featuring a desert with a river and canyon (with addition of new, natural Sanghelios flora for selection in forge palette)
- Addition of canvas with flat space, similar to the coliseum area on Forge World
- Ability to mix multiple filters
The following below are suggestions listed that will be/are already added into Halo 5's forge:
UI/Features:
Items:
Scripting:
Canvas:
- Return of ability to delete all non-locked items on map [BUGGED; DOES NOT DELETE WEAPONS]
- Ability to group together multiple objects and save it as its own asset for use in other maps [SOON]
- Ability to add Warzone REQ items in forge [SOON]
Items:
- Return of Kill Ball toy item
- Return of visible & invisible gravity volumes [BUGGED; ACTS AS INVISIBLE BLOCKER IN CUSTOMS]
- Return of UNSC Crate prop items
- Return of grid structural items
- Additional variety of 16' ring structural items
Scripting:
Canvas:
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