ZM_Resurgence 2

Infection ZM_Resurgence 2 1.1.0

BritishCake

Qualified
Aug 12, 2020
16
0
16
BritishCake submitted a new map:

ZM_Resurgence 2 - Linear, progressive style infection game-type; spiritual successor to Origins

You got lucky last night. You happened to crash land at an ONI base of all places. Nice wide open sight lines, plenty of ammunition to go around, and to top it all off there was a Pelican, untouched, waiting for you to make your escape. Now you find yourself at this resort. Ammo is scarce, the space to breathe even more so. Will you survive?

As the night breaks into early morning, some light is shed onto the situation... and you realise how dire it really is....


Really hope you guys...

Read more about this map...
 

BritishCake

Qualified
Aug 12, 2020
16
0
16
BritishCake updated ZM_Resurgence 2 with a new update entry:

Minor patch

Changed the type of 1 way shield at the top of the lift at the end of stage 2, to make the mechanism more consistent and reliable, especially with large numbers of players using the lift simultaneously. The trajectory upon landing is also improved and will no longer fling the player into the air and instead will smoothly glide the player onto the platform.

Read the rest of this update entry...
 

BritishCake

Qualified
Aug 12, 2020
16
0
16
BritishCake updated ZM_Resurgence 2 with a new update entry:

Major Patch

Reconfigured forge block arrangements and swapped out some pieces for a significant performance boost and much less flickering. Flickering now only occurs at the very beginning and end of the map, and only when looking in certain directions.

Added 2 extra initial spawns for zombies, so the map now supports gametypes with up to 4 starting zombies.

Read the rest of this update entry...