BIOC Leader, Flood Guru
- Jan 1, 2013
The First Elegy: The Cold White Chorus
Hello dear Customers,
Ever since Halo Reach I've wanted to create AND finish a Linear Progression campaign. It is now that I've finally been able to take the first steps of the latter: actually finishing one. A campaign that is to be named "Urban Elegies". This campaign focusses on the events that occur to a group of survivors after the zombie apocalypse has hit in. Waking up in a hospital, they have to make their way out, from the rooftops onto the streets out of the city. This first act, named "The Cold White Chorus", focusses on the happenings in the hospital.
Each map will have a different style of play, with different unique elements that add to the overall experience. For instance, "The Cold White Chorus" features a working elevator.
Not only will the gameplay be different, so will be the theme. In each name lies the thought behind the map. So is the case with "The Cold White Chorus". To clarify: 'white' stands for the hospital and for the (dead) doctors, 'cold' stands for the unpleasant waking of the survivors as well as feeling of the dead bodies of the infected, and 'chorus' is again a reference to this undead army. It is also the chorus of some sort of elegy, after the intro (the starting up of the apocalypse) was missed by the survivors due to their coma.
As you might have been able to guess by these clues (people waking up in an infected hospital, people having missed the start of it all because of their coma, people trying to make it out of the hospital and out of the city) this is all a reference to the pilot of the tv series The Walking Dead. This first act of the campaign was heavily inspired by that first episode, called "Days Gone Bye".
Since this is still a work-in-progress, I won't be providing any links. I need to get some major work done on the other 4 parts of the campaign first! But for now, I hope you enjoy taking a look at this map preview!
Pictures of The Cold White Chorus
Humans spawn at one end of a long hallway. By the other end of it a somewhat safer holdout area can be found, be sure to grab some weapons on the way.
But beware of the zombies... you won't have a radar in here.
Throughout the whole map, cones indicate places for the zombies to drop down through holes in the ceiling.
Since there are a lot of those holes, it is recommended that you gear up and get going to the holdout area.
There are several ways for the zombies to approach the humans in all of the holdout areas. As a human, make sure to lock down each one of them or your life may end shortly.
The Tank makes his first appearance.
A desperate fight to make it into the elevator.
The horde is hungry.
The definition of "Oh, fuck me" should become clear when looking at this picture.
Pictures of what's next to come in the campaign
Get a look at the elevator in action:
Likes: Auburn, -Orzium- and Zandril