Tower Defense Beta
HALO REACH ISN'T DEAD YET!!!!!
The map is incomplete however the gametype and map for this
version is available on my Fileshare for those who are curious
about how exactly this plays.
Gamertag: CodyCero635
Okay... Now first and foremost, this map is no where even close to complete but I felt that I should get this preview out.
So what exactly is this? Well... My aims for this map is to create a map that functions a lot like this. Tower Defense is a game where the player has to place deployments around a path to prevent waves of his opponents in their attempts to reach and attack his tower.
The player can select what deployment he wants to place and where he wants to place it. Each deployment functions in it's own way to help kill the enemies on the path. Some are used to slow or stop them in their tracks while others attempt to gun them down.
The map uses the Haloball gametype along with a very complex system of mechanics to achieve the Tower Defense gameplay. And a very important thing to keep in mind is that because of the mechanics of the map, the Haloball scoring system cannot be used as a deciding factor on who wins the game.
The map is not actually "playable" in it's current state however I will be covering how
the "control room operator" interacts with the still incomplete control system that I have set up.
Red team Overview:
Control room operator Image Guide~~~
If you spawn in this room...
Exit the room and go through this teleporter.
If you spawned up here or went through the teleport, this is where you'll be.
When up there, walk over this Assault Rifle to pick it up (Very important)
After picking up the Assault Rifle, walk over the hole in the floor here.
While standing over the hole, press Right bumper to pick up the plasma pistol. You will drop the Assault Rifle into the hole, which will activate some mechanics.
(The Assault Rifle might not always land correctly)
Wait for the wall in front of you to disappear...
After the wall disappears, shoot the crate that is partially visible.
Go through the teleporter to go back down below to the bottom of tower.
If it all worked out correctly, the deployment should now be placed.
Before deploying -
After deploying -
Blue Team Overview:
The Blue team basically can't do anything at the moment, they just spawn in.
HALO REACH ISN'T DEAD YET!!!!!
The map is incomplete however the gametype and map for this
version is available on my Fileshare for those who are curious
about how exactly this plays.
Gamertag: CodyCero635
Okay... Now first and foremost, this map is no where even close to complete but I felt that I should get this preview out.
So what exactly is this? Well... My aims for this map is to create a map that functions a lot like this. Tower Defense is a game where the player has to place deployments around a path to prevent waves of his opponents in their attempts to reach and attack his tower.
The player can select what deployment he wants to place and where he wants to place it. Each deployment functions in it's own way to help kill the enemies on the path. Some are used to slow or stop them in their tracks while others attempt to gun them down.
The map uses the Haloball gametype along with a very complex system of mechanics to achieve the Tower Defense gameplay. And a very important thing to keep in mind is that because of the mechanics of the map, the Haloball scoring system cannot be used as a deciding factor on who wins the game.
The map is not actually "playable" in it's current state however I will be covering how
the "control room operator" interacts with the still incomplete control system that I have set up.
Red team Overview:
Control room operator Image Guide~~~
If you spawn in this room...
Exit the room and go through this teleporter.
If you spawned up here or went through the teleport, this is where you'll be.
When up there, walk over this Assault Rifle to pick it up (Very important)
After picking up the Assault Rifle, walk over the hole in the floor here.
While standing over the hole, press Right bumper to pick up the plasma pistol. You will drop the Assault Rifle into the hole, which will activate some mechanics.
(The Assault Rifle might not always land correctly)
Wait for the wall in front of you to disappear...
After the wall disappears, shoot the crate that is partially visible.
Go through the teleporter to go back down below to the bottom of tower.
If it all worked out correctly, the deployment should now be placed.
Before deploying -
After deploying -
Blue Team Overview:
The Blue team basically can't do anything at the moment, they just spawn in.