Headplant
2-10 Players
Headplant is a map I've been working on for the last few weeks. I drew up some concepts of it as soon as I saw the Forge mode reveal for The Master Chief Collection.2-10 Players
It's first finished concept was called Born, there was nothing significant about it's name or why I called it that, I just did. After seeing the power of Scripting in the demo one of the problematic passageways, I felt was too short for CTF from base to base, could be restricted using a series of switches.
Born itself was something I enjoyed forging, but the map was far too big for Halo 2: Anniversary gameplay. It annoyed me a lot that due to the sprint ability being taken away, and the same pieces being available in Forge, maps as a whole were proving a lot more difficult to Forge in smaller scales without wasting objects. To pass time, and re-familiarise myself with the pieces, I recreated a quick version of Guardian to see what the limitations were for sightline performance issues, piece usage, and ideal distances to cover.
Headplant is a remake of Born. I wanted to name something which involved the palm trees but still felt like a Halo map name. Headplant was decided from Facepalm (something you're all aware of!) which has Head for Face, and the Palm tree is a plant, making Headplant.
It has a completely new layout to compensate for larger sightline framerate drops, while it still possesses the ability to effectively team-shoot from numerous positions in the map. I've managed to create a decent 4v4 arena with only using around 475 objects for the map itself, with a lot of decent height variance and detailing. There are two parts of the map, that while they don't show performance drops in Forge, have a slight drop in framerate when firing SMGs across the map. The two areas are the base accesses to the main bridge when firing upon Green/Garden.
The map is currently set up to use the following gametypes;
- Slayer
- Capture the Flag
- Oddball
- King of the Hill
- Territories
- Assault
- Ricochet
Screenshots
Will post once I figure out how to retrieve pictures from Waypoint!!
Video Walkthrough
I'm looking to get some testing sessions together on this, so if you're free to play some competitive games, leave me a message!Will post once I figure out how to retrieve pictures from Waypoint!!
Video Walkthrough
EDIT: After a few small player tests (upto 4 players). The majority feel that this map would struggle to support a 5v5 game, with the optimum being 3v3/4v4 team based games. FFA games so far have been rather fun.
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