In a recent interview on the Twitch E3 Live stream, Frank O'Connor mentioned that Forge will be getting some minor adjustments, fixing a few things when porting over to the Master Chief Collection. Don't expect anything drastic like a new canvas or a terrain editor. The key words he used were "small" and "fixing". This would be things like increasing the budget to match the capabilities of a new system. With this all in mind, I think this is a good opportunity to suggest a few things we want to have included for the transition. I'm opening up a dialogue with anyone that wants to participate and then I'll submit a short list to Bravo when we're done.
Here's some things that I would consider off the top of my head:
HALO 3:
- Introduce modern forge mechanics such as phasing, click zoom and precision editing.
- Increase budget and object limit to match new hardware limitations.
- Create a method to import Xbox 360 forged content to the xbox one.
- At the start of a new project there are some pre-placed objects. When these pieces are deleted, the object count for those pieces remain the same. Forgers would normally leave them in a pile somewhere just in case they needed a few extra pieces towards the end of their creation.
HALO 4:
- Increase budget to maximize potential of the xbox one hardware capabilities
- Increase Object limit from 250 to compensate for increased budget
- Click zoom and precision editing
- Remove kill boundaries in water
- Fix trait zones so they work in matchmaking (we currently can't accept any maps with them in MM due to bugs)
- shield decay boundary with sustained damage after leaving and ability to die if remained in that zone.
- Ability to label objects invisible
- Make kill zones, soft kill boundaries and trait zones team specific. Currently trait-zones operate when labeled team specific but not in all game modes such as "Flood". Team specific trait zones would be more applicable in asymmetric gametypes anyway.
- Sprint toggle custom option
- Bring back more fan favorite gametypes (VIP, One Flag, HeadHunter, Stockpile, Assault)
- Ability to assign "forgeball" label to an Oddball objective capture plate. Currently, when the capture plate is assigned as the forgeball, the oddball does not physically appear however the countdown timers are still visible. Please make the oddball spawn when labeled like this, then we can create an asymmetrical rotation pattern for the ricochet goals. We should be able to label more objective objects as the ball, like flags and bombs. To expand on this, if we labeled a respawn node as the ball then the person that spawns using that node will turn into the ball.
- Allow Flood models to hold weapons in their left hand or add ability to assign Spartans as playable Flood characters back.
- Include the ricochet spawn system mechanics to the rest of the gametypes. This will make spawning more binary, red team spawns in red spawn zone - blue team spawns in blue spawn zone without any crossover.
- Ricochet Multi-Team ball carrier traits do not work when vehicles are labeled as the forgeball. There is also no way to assign an object as a trait zone. King of the Hill has settings which can bypass these restrictions, lets bring some of that creative freedom to ricochet. Perhaps we can assign anyone in the drivers seat of a vehicle as the ball carrier to solve this. Another way to allow these functions would be to create "Forgeball Traits" so we could assign damage resistance specifically to the vehicle instead of the player driving it.
Ball Carrier Traits:
Shields and Health, Weapons and Damage, Equipment, Movement, Appearance
- Generate dynamic lighting faster and increase luminosity of light gadgets.
Here's some things that I would consider off the top of my head:
HALO 3:
- Introduce modern forge mechanics such as phasing, click zoom and precision editing.
- Increase budget and object limit to match new hardware limitations.
- Create a method to import Xbox 360 forged content to the xbox one.
- At the start of a new project there are some pre-placed objects. When these pieces are deleted, the object count for those pieces remain the same. Forgers would normally leave them in a pile somewhere just in case they needed a few extra pieces towards the end of their creation.
HALO 4:
- Increase budget to maximize potential of the xbox one hardware capabilities
- Increase Object limit from 250 to compensate for increased budget
- Click zoom and precision editing
- Remove kill boundaries in water
- Fix trait zones so they work in matchmaking (we currently can't accept any maps with them in MM due to bugs)
- shield decay boundary with sustained damage after leaving and ability to die if remained in that zone.
- Ability to label objects invisible
- Make kill zones, soft kill boundaries and trait zones team specific. Currently trait-zones operate when labeled team specific but not in all game modes such as "Flood". Team specific trait zones would be more applicable in asymmetric gametypes anyway.
- Sprint toggle custom option
- Bring back more fan favorite gametypes (VIP, One Flag, HeadHunter, Stockpile, Assault)
- Ability to assign "forgeball" label to an Oddball objective capture plate. Currently, when the capture plate is assigned as the forgeball, the oddball does not physically appear however the countdown timers are still visible. Please make the oddball spawn when labeled like this, then we can create an asymmetrical rotation pattern for the ricochet goals. We should be able to label more objective objects as the ball, like flags and bombs. To expand on this, if we labeled a respawn node as the ball then the person that spawns using that node will turn into the ball.
- Allow Flood models to hold weapons in their left hand or add ability to assign Spartans as playable Flood characters back.
- Include the ricochet spawn system mechanics to the rest of the gametypes. This will make spawning more binary, red team spawns in red spawn zone - blue team spawns in blue spawn zone without any crossover.
- Ricochet Multi-Team ball carrier traits do not work when vehicles are labeled as the forgeball. There is also no way to assign an object as a trait zone. King of the Hill has settings which can bypass these restrictions, lets bring some of that creative freedom to ricochet. Perhaps we can assign anyone in the drivers seat of a vehicle as the ball carrier to solve this. Another way to allow these functions would be to create "Forgeball Traits" so we could assign damage resistance specifically to the vehicle instead of the player driving it.
Ball Carrier Traits:
Shields and Health, Weapons and Damage, Equipment, Movement, Appearance
- Generate dynamic lighting faster and increase luminosity of light gadgets.
- Ability to change player's weapons in trait zone settings
- Ability to see or toggle the "lighting budget"
- Ability to see or toggle the object limit
- Ability to lock all objects
- Ability to restrict and/or replace certain weapons/abilities from a player's personal loadouts in custom gametype settings
- Allow all tactical abilities from specializations to show in player traits and loadout settings in custom gametype settings
- Allow teleporters to be team specific
- Allow Dominion labels to appear and work outside the Dominion gametype
- Allow Forge Island's "Rock 4" and "Rock 5" to be placed on the map more than 20 times
- Fix to the angle of the lighting on Forge Island to match the actual angle of the sun or vice-versa
- Fix for fusion coils on all maps (which was seen later on only DLC maps)
- Fix to stop all objects from shifting/rotating after loading a map from temporary history
- Fix to stop all objects from shifting/rotating after loading a map with another player online
- Fix for map overwrite glitch
- Fix for cooldown timers on Dominion objects
- Fix for lag/stalling after capturing a Dominion base
- Fix and adjust placements of magnets on certain items (such as Brace Large, etc)
- Fix for spawn zones so players of an opposing team will never spawn inside the wrong spawn zone
- Fix for all window objects appearing "frosty" and non-transparent in indoor areas
- Fix for visual glitch on teleporters
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