Map Preview Dockyard (Will Change Name)

Wakko45

Kill-Steal Guru
Dec 30, 2012
517
299
326
Here is my map Dockyard! It is my second map I've made on Halo 4 but the first one I am publishing. So far it is only set up for CTF but I will be adding Extraction, Slayer, KoTH, etc.
I played it tonight in my Customs Lobby and it seemed to go well.

The containers get stuck sometimes and sometimes they respawn too soon so I'll have to fix that. If anyone that played in it tonight please give me feed back!

The map is a large symmetrical map meant for 5v5, 6v6, 7v7, or 8v8. It features a semi-working moving container function that is meant to simulate a research team shipping out technology from a forerunner structure into a ship. Here are the pictures!

OVERVIEW:
tfydwfba2bbaaakabeyesqb.jpg



FROM BASE TO CENTER:
tfydwfcaobcaaakabeyesqb.jpg



ROCKET SPAWN:
tfydwvcaybdaaakabeyesqb.jpg



BOTTOM TUNNEL+ENTRANCE TO SWORD ROOM:
tfydwfdaybeaaakabeyesqb.jpg



CENTER STRUCTURE COMES TO A POINT:
tfydwfgambhaaakabeyesqb.jpg



SHIP OVERVIEW:
tfydwfhawrhaaakabeyesqb.jpg



SIDE OVERVIEW:
tfydwfeaebfaaakabeyesqb.jpg


More Pictures In Spoiler:
SIDE OF CENTER STRUCTURE:
tfydwfdagrdaaakabeyesqb.jpg



BASE OVERVIEW:
tfydwvbaurbaaakabeyesqb.jpg



SWORD ROOM:
tfydwvdamreaaakabeyesqb.jpg



SIDE OVERVIEW #2 & MOVING CONTAINERS:
tfydwveairfaaakabeyesqb.jpg



SHIP OVERVIEW AND SNIPER SPAWN:
tfydwffaubgaaakabeyesqb.jpg



BACK OF SHIP:
tfydwvfasrgaaakabeyesqb.jpg


^^Pictures in Spoiler^^
 

Josh

Master
Jan 9, 2013
41
10
193
Australia
But you may want to add some attention to detail, try to work all the pieces to make it look like the fit together and not so out of place. For example: in the picture on the bottom entitled 'Side Overview', the ramp on below the gravity lift looks out of place and doesn't fit. Not sure its the angle I'm looking at it from or not. But good map overall.
 

Wakko45

Kill-Steal Guru
Dec 30, 2012
517
299
326
But you may want to add some attention to detail, try to work all the pieces to make it look like the fit together and not so out of place. For example: in the picture on the bottom entitled 'Side Overview', the ramp on below the gravity lift looks out of place and doesn't fit. Not sure its the angle I'm looking at it from or not. But good map overall.

The ramp below the mancannon on the left or the gravlift on the right of the picture?
 

Wakko45

Kill-Steal Guru
Dec 30, 2012
517
299
326
I think I know which one you are talking about and yeah I agree it's not exactly the best fit. The only problem was that the ramp to the doorway that it connects to was raised off the ground and I needed it to connect to the ground somehow. With nearly no objects or money left a ramp was the only thing that created a smooth transition with no bumps.