After finally getting the hang of forge in H2A with Behind the Sun, I decided to re-revisit Panic Attack. With the experience I had gained, both with the game's forge and the game's mechanics, I set out to do the map justice. This version is scaled down from the original in order to suit a no-sprint game with a faster base movement speed. The map is approximately 4/5 horizontal scale with largely identical vertical scaling. This means that driving is a bit tighter, but skilled drivers will still have no difficulty navigating the map. You likely will hardly notice the difference in scale, as this version feels quite natural for the game it is built in. All of the integral sprint jumps are still possible on this version. The map will support competitive 4v4 through 6v6 games of Flag and Ricochet as you'd expect.
This map, along with Shoe's map Karen and Sqwall-E's map Glyph (and others) will be tested with our new Squad settings. These settings, developed with help from 4chub member SloppyBottom, adjust vehicle health. 'Hogs and ghosts now take two rockets or plasma grenades to kill and vehicle engagements are now much more reliant on teamwork as a result. Skill, both on the parts of those operating the vehicles and those engaging them, is now required as it should be. Now if we can just get 5v5 customs working, arena BTB will be back!
The jumps are back in full force.
Weeeee!!
Top mid rockets will be as effective and hotly contested as ever.
The areas next to the bases have seen large changes with new spawning areas and different routes into the bases.
The sweaty turrets from a later version of the original have returned and are super good.
The Picnic Attack.
There is a Brute Shot near the bottom of each base.
The dueling snipers are as important as ever for locking down the high roads.
The tunnels into the bases are now a bit less clunky.
Thanks for checking it out!
This map, along with Shoe's map Karen and Sqwall-E's map Glyph (and others) will be tested with our new Squad settings. These settings, developed with help from 4chub member SloppyBottom, adjust vehicle health. 'Hogs and ghosts now take two rockets or plasma grenades to kill and vehicle engagements are now much more reliant on teamwork as a result. Skill, both on the parts of those operating the vehicles and those engaging them, is now required as it should be. Now if we can just get 5v5 customs working, arena BTB will be back!
The jumps are back in full force.
Weeeee!!
Top mid rockets will be as effective and hotly contested as ever.
The areas next to the bases have seen large changes with new spawning areas and different routes into the bases.
The sweaty turrets from a later version of the original have returned and are super good.
The Picnic Attack.
There is a Brute Shot near the bottom of each base.
The dueling snipers are as important as ever for locking down the high roads.
The tunnels into the bases are now a bit less clunky.
Thanks for checking it out!