Cordus is an asymmetric map for 1v1 & 2v2 games. It's mostly a room-based map with one atrium that holds the sentinel beam spawn.
I really tried to put some emphasis on the map's hallway fights. There's a hallway that connects the initial spawns of the players where the first encounter will happen. This is also where the speed boost spawns.
However, players aren't forced into the hallway when they spawn. This is just one of three options for each team. Red team can opt to take a left into the sentinel beam atrium or they can go right to the map's highest, most powerful position.
Blue team can take a left into the aforementioned power position or right which will take them to a room that connects the sentinel beam atrium and the main hallway.
So far, the map's been playing fine for 1v1. But I haven't tested it enough with 2v2 to say anything about it. Progress has been good but the map still has a way to go.
I really tried to put some emphasis on the map's hallway fights. There's a hallway that connects the initial spawns of the players where the first encounter will happen. This is also where the speed boost spawns.
However, players aren't forced into the hallway when they spawn. This is just one of three options for each team. Red team can opt to take a left into the sentinel beam atrium or they can go right to the map's highest, most powerful position.
Blue team can take a left into the aforementioned power position or right which will take them to a room that connects the sentinel beam atrium and the main hallway.
So far, the map's been playing fine for 1v1. But I haven't tested it enough with 2v2 to say anything about it. Progress has been good but the map still has a way to go.
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