Map Preview Cordus

Zandril

HC Veteran
May 2, 2013
2,070
2,539
398
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42 Wallaby Way, Sydney
www.youtube.com
Cordus is an asymmetric map for 1v1 & 2v2 games. It's mostly a room-based map with one atrium that holds the sentinel beam spawn.

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I really tried to put some emphasis on the map's hallway fights. There's a hallway that connects the initial spawns of the players where the first encounter will happen. This is also where the speed boost spawns.

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However, players aren't forced into the hallway when they spawn. This is just one of three options for each team. Red team can opt to take a left into the sentinel beam atrium or they can go right to the map's highest, most powerful position.

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Blue team can take a left into the aforementioned power position or right which will take them to a room that connects the sentinel beam atrium and the main hallway.

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So far, the map's been playing fine for 1v1. But I haven't tested it enough with 2v2 to say anything about it. Progress has been good but the map still has a way to go.
 
Last edited:

Behemoth

Master
Jan 11, 2013
116
95
143
29
Scotia, CA
Lookin' beautiful man. If you need another for doubles send me a message, I'd really like to check it out. I'll give feedback once I do. :)

As an alternative, put it in your fileshare if it isn't already and I'll run a few games for ya.
 
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