Core Antifreeze

Psychoduck

Round Objects™
Dec 23, 2012
1,582
1,781
248
30
Greater Seattle Area
Antifreeze (version 2015-12-17) - An infantry-focused BTB map inspired by Forerunner architecture

View attachment 14518
When designing any map, I start by defining the ‘conditions’, the basic parameters I’ll be working in, such as optimal player count and viable gametypes. Once those are determined I start thinking about the ‘experience’ and imagine the kind of battle interactions I want players to achieve. These core foundations affect the majority of the decisions throughout the design process and can really help shape how closed, open or vertical spaces are relative to players...

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