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  1. Zandril

    Infection Boarding Pass

    Boarding Pass (version 2016-06-16) - There are no brakes on the bang train. [FONT=Lucida Grande]Boarding Pass is a map I originally made in Halo 4. I made it again in Halo 2 Anniversary with a couple changes and improvements. And now, I've brought it to Halo 5. This map is basically my Stigma...
  2. Zandril

    BOW DOWN YOU FILTHY CASUALS

    I AM NOW THE GREATEST MEMBER THIS SITE HAS EVER SEEN MOST MESSAGES. SUCK IT Tedium MOST LIKES. GET OUT BR'D Psychoduck TOP RATED MAP. PREY DOESN'T COUNT BECAUSE IT'S A GAMETYPE Player YOU PLANK YOU GUYS SHOULDN'T EVEN TRY ANYMORE. JUST GIVE ME YOUR REQ POINTS AND SELL YOUR GAME. SHREK...
  3. Zandril

    Halo My thoughts on the maps in the Infection playlist

    I don't really have a tl;dw but feel free to post your own comments and opinions regarding the maps in the Infection playlist.
  4. Zandril

    Custom gametypes are broken/breaking

    So I recently hosted a lobby that didn't go as smoothly as I would have liked. Mainly because the minigames I loaded up were broken. These minigames (Crash-Up Turby and Oink Oink Mudding to be specific) were working fine before in my previous lobbies but suddenly, they're not functioning right...
  5. Zandril

    Core Staredown [Deleted]

    Staredown (version 2016-03-13) - Look me in the eye when you shoot. Staredown is an inverse symmetric 4v4 map for 6-8 players. There is a curved bridge in the middle that connects Green and Yellow atrium and houses the Overshield spawn. Under it is a scattershot. The bottom of the map...
  6. Zandril

    Core Weekend at Warden's [Deleted]

    Weekend at Warden's (version 2016-01-24) - Don't choke Asymmetric. 2v2. So far plays decent enough. I won't say much right now because this map has had about 2 playtests and is still subject to a lot of change. I'll improve this write-up and all that once I'm content enough with the map's...
  7. Zandril

    Zanny's MCC Forge-Folio

    Sooooo I'm making this. Since my desire to forge new maps for MCC is completely gone, I decided it was time to make this. I would have updated my existing forge history thread but that one has had a lot of pages and updates already. Anyway, let's get this started. UNNAMED FAIL MAP As the name...
  8. Zandril

    Core Lumen

    Lumen (version 2015-07-21) - Lights out First things first. Look at this gif of the map's loadout camera. Now that that's out of the way, Lumen is an asymmetric 2v2 map. This is the only original design I've made so far that I really like. Weapons and Powerups are -Neutral Overshield in...
  9. Zandril

    Map Preview Lumen

    First things first. Look at this gif of the map's loadout camera. Now that that's out of the way, Lumen is an asymmetric 2v2 map. This is the only original design I've made so far that I really like. Weapons and Powerups are -Neutral Overshield in the middle -Sniper for each team. It spawns...
  10. Zandril

    Core Cordus

    Cordus (version 2015-06-12) - Second date. She looks different. This map's first version was room-based and...well, it was bad. Now I know that making room-based maps is just NOT my forte. I included some Before & After screenshots to show how the map has changed. Cordus is an asymmetric...
  11. Zandril

    Infection Boarding Pass

    Boarding Pass (version 2015-06-08) - Don't buy a ticket Boarding Pass is an infection map which is heavily based on the Halo 4 map of the same name. I wouldn't say it's a complete remake because there are some areas in this map I forged differently. ... Read more about this map...
  12. Zandril

    Core Cordus [Deleted]

    Cordus (version 2015-06-08) - Asymmetric, room-based 1v1/2v2 map Cordus is an asymmetric, room-based map for 1v1 & 2v2 games. I really tried to put some emphasis on the map's hallway fights. There's a hallway that connects the initial spawns of the players where the first encounter...
  13. Zandril

    Map Preview Cordus

    Cordus is an asymmetric map for 1v1 & 2v2 games. It's mostly a room-based map with one atrium that holds the sentinel beam spawn. I really tried to put some emphasis on the map's hallway fights. There's a hallway that connects the initial spawns of the players where the first encounter will...
  14. Zandril

    Map Preview Sworn

    Still a work in progress. Asymmetric. 2v2. *Pictures aren't completely up to date. The map is inspired by Cypher. With this map, I tried to fix Cypher's biggest problem. That being the map had too many movement options. So I made flow a little more predictable in Sworn and also contracted...
  15. Zandril

    Creating a green screen effect in H2A

    Halo 2 Anniversary's forge mode unfortunately doesn't have the Green Screen in its forge pallet. But I found a way to replicate the green screen effect using a different forge piece. It's not flawless but it works.
  16. Zandril

    Map Preview Boarding Pass

    I got attached to the name. Boarding Pass is an Infection map and is a remake of a Halo 4 map with the same name. I haven't tested it yet so I'm not sure how different the gameplay is between this version and the one on Halo 4. No links yet. Thanks 343.
  17. Zandril

    Making Booby Traps in H2A forge

    Couldn't find a game in Matchmaking. Got frustrated with sniper Jackals in the H2A Legendary campaign. So I decided to get creative in Forge mode instead :) Also included a quick tut just in case anyone wanted to make the booby traps for their own map. All hail the new scripting mechanics!
  18. Zandril

    [Oct 25, 2014] [THFE Throwback Weekend] Until Next Time (Zandril S312)

    Hello gents. The Master Chief Collection is nearing. I'm sure everyone knows this by now and is looking forward to its release. So why not send off Halo 4 with a bang (bangity-bang)? Join me one last time in this old game and let's play some customs. Games/maps we might play (in any order)...