In this update, you can expect new classes, fixes, fishing revision, new buyable properties, and more!

See the changelog for more info:

- New classes added. (Stripper, kidnapper, and theif.)

- Strippers! (A new class that both innocents or killers can use. Simple class where you earn 1+ karma a second standing near a pole, lol.)

- Theifs! (A new class that can only be used by killers. A way to rob innocents of their karma. The higher your karma, the more you can rob.)

- Kidnappers! (A new class that can only be used by killers. Gives killers the ability to stuff innocents in a warthog and steal "low" amounts of karma while driving them around for a sum amount of time. The higher your karma is, the longer you can keep innocents in your vehicle.)

- Killers can "hijack" a "special red pickup" and sell it to the gas station's garage for 50+ karma.
- Karma levels have been added to some of the classes. (More specifically the kidnapper and theif.)
- Karma levels also affects trucking when doing it. (Reaching 500+ karma lets you get 100 karma per trucking route.)
- Fishing completely re-done and now gives you randomized options. (Including condoms! Ew.)
One powerup can be found in each property. (Camo in the trailers, Overshield in the houses, Custom power in the penthouse.)
- Armor abilities actually display at the gas station now.
- Robbing the gas station gives you 2 karma per second for 2 minutes now instead of waiting for the whole 2 minutes to get the karma...
- Karma cap raised to 1000. (500 gets you to pink, 1000 gets you to yellow)
- Ally tag is removed and replaced with "actual" names of your ally.
- Nametags are completely removed to give armor changing a bit more of a usage.
- Pawn shop (You're able to sell "good" weapons here for karma. The shop only takes snipers, shotguns, gravity hammers, energy swords, rocket launchers, and fuel rod cannons.)
- Cave property removed.
- 2 new "medium-sized" houses + 1 big penthouse added that are completely buyable.
This update of "Who's the SK?" introduces 2 NEW classes that innocents can use to their advantage against the killers. Changelog can be found below on what's new in this update:

Sheriff class (costs 350 karma, used to check innocents and killers)
- Sheriff class is the new standard to check who's innocent and who isn't! Obtained in the little town near the beach across from the store. Only one(1) player can be the sheriff. Sheriff will need to walk up to players and will be prompt a message to tell them if they're innocent or not.

Karma trade system (Only 20 karma)
- Located in the same building as sheriff class. To give karma, the play will need to walk into the circle, then bump into the player they wanna give karma to. Can be done as many time as the player wants as long as they have the karma. You can only give 20 karma in increments.

Medic class (costs 250 karma)
- Located in the same building as sheriff class. Heals players once class is obtained and the medic will need to stay near a player to heal their health and shields. Only heals players between karma "0 - 250."

No health or shield regeneration for weak innocents...

Vehicle display for buyable vehicles....

Properties regen for weak innocents....

Weak innocents karma are from 0 to 250..

Sniper cost increased to 70 karma..

Drop shield added to the gas station for 100 karma.

....and some other big fixes..
- Fixed an issue where fishing wasn't giving karma or only give karma to one specific player.
- Removed the big fishing zone and replaced it with 8 new "single" fishing zones. (3 on boats, 5 at the jetty)
- Fixed an issue where the game didn't end when traitors were all killed.