- Minimum Players
- Maximum Players
- Supported Core Gametypes
The wasps paths only overlap players paths in a few areas. Open tower (damage boost room) and Red Room are both open for the wasp to fly into. The paths for the wasp are pretty restrictive allowing players to be able to predict it's movements. The wasp's main role here is actually to assist it's team. The wasp is far more useful assisting a team rather than playing solo. Main counters for the wasp that you'll find on the map include the Damage Boost, Sentinel Beam, Splinter Grenades, and kinetic bolt AR and BR. You wont find anything to one shot or EMP the wasp (besides the grenades). This is because I wanted players to have to put in effort to kill the wasp.
Player to player encounters tend to be secluded to individual rooms. That isn't to say players won't find themselves fighting room to room or bridge to bridge, especially in the case of blue tower and red room. Flow tends to be circular around the map but isn't limited to that. Players have the option to cut across mid and this can be a really efficient way to cut off or flank the enemy team, just make sure the wasp isn't in your way.