H2A Tron

Minimum Players
Maximum Players
Forge Canvas
Skyward (H2A)
Supported Core Gametypes
  1. Slayer

Tron was intended to be different than the typical Halo 1v1 map. It requires two primary areas of focus: movement and power item control. Failure to succeed at either one will be punishable by death. Keep one eye on your feet and the other on you timer.
Designed for 110 movement speed. There's a 1v1 gametype in my fileshare.

The Sniper, OS, and Speed boost are all on 60 second dynamic timers.

a Chunk
First release
Last update
5.00 star(s) 1 ratings

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Latest reviews

This map made my 1v1 map feel sad and insecure about itself. The vertical, open-air, platform-based settings is very fresh. The map is incredibly acrobatic and really takes advantage of Halo's place as a run and gun shooter; players are always on the move while engaging. All of the cover is structural as well. This is a very exciting and inspiring map which really explores some new territory.