Tramline

Standard Tramline

Minimum Players
8
Maximum Players
16
Canvas
Alpine
Supported Core Gametypes
  1. Slayer
  2. Strongholds
  3. Multi Flag CTF
  4. Neutral Flag CTF
Waypoint File Browser Link

I named this map Tramline for the obvious theme of the map, but also because the word happens to be an anagram of "Terminal" which I thought was pretty cool.

My goal with this remake was to get as close as possible to a 1:1 recreation, both with the geometry and aesthetics. I really tried get everything as close as I could to what it looked like in Halo 2. The few differences that are there are mostly due to forge limitations (namely object count). I applied the new textures where I could but sadly there wasn't much to do since it's just a human city. The weapon layout is identical except for a few details: The grenade spawns only have 1 grenade in each spot instead of 2 due to budget limits, the plasma grenade on the top ledge of the parking garage is now a splinter grenade, the sniper rifle near the wraith is now a beam rifle, the shotgun in the dumpster alley is now a scattershot, and a few redundant/pointless weapons were removed to help the budget. The map supports Slayer, CTF, Strongholds (in their original "Territories" locations), and Assault (though it's a bit wonky since the map was meant for one sided and not neutral bomb). Oh and I suppose Infection would work as well, though I didn't change anything for that.

Lastly, about the trains: Since I made this 1:1 and included the curves in the track, scripting the trains to go along it would be nearly impossible. Add to that the fact that I had barely any budget left and it just wasn't feasible. However, I did add a decorative train in each of the tunnels as a nod to the original, and I've been told they look pretty good.

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note: The vents on the screenshot above have been rotated upside down to look more natural.
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Author
AUREL1EN
Views
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First release
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