Patched an exploit which allowed the flood to access a higher level before survivors unlock it.
The map is still very laggy and buggy with 10+ player lobbies. Not much I can do to fix that since it comes down to the limitations of Halo 4's engine.

Just a small update here. I've closed the spawn room for the flood. I forgot to do this on the previous release, I had left it open for ease of access while I was editing the map.

I have also moved the position of the teleporter in the zombie spawn to make it more visible, since the illumination visual effect of the teleporter seems to be broken as the map is basically overloaded with blocks.

If you guys come across any further issues, that aren't related to the crazy lag spikes, please let me know on discord, and I will do my best to patch them as quickly as I am able:

@CakeSlayer12 #5154