Minimum Players
6
Maximum Players
16
Canvas
Depths
Supported Core Gametypes
  1. Slayer
  2. Strongholds
  3. Multi Flag CTF
  4. Neutral Flag CTF
Revolution's layout stays true to the original. The pathways are the same. Also the bases are relatively the same as the originals. The map features a SPNKr rocket and sniper in their original locations. I've even included the original opening doors that you may remember. The largest change that I've made is the clamber up from sniper to rockets. This additional pathway and Halo 5's new mobility mechanics make the map much more fun to play. They speed up gameplay where before you'd have to walk all the way around the map just to get where you wanted to go. Also, some of you may remember the mongooses. Those only spawn in CTF and Stronholds since they made no sense in Slayer. The reason for still including them is I wanted to preserve the memories of speeding through a cramped hallway with the flag on your back. Hope you check it out, and please tell me what you think.
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Halo 5 Guardians (7).png
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Halo 5 Guardians (11).png
Author
N3gat1veZer0
Views
301
First release
Last update
Rating
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