Rebirth

H2A Rebirth

Minimum Players
1
Maximum Players
1
Forge Canvas
Awash (H2A)
Custom Gametype Name
Rebirth

Well, here it is guys. After 7 years, buddhacrane has finally made a new puzzle map. Was it worth the wait? (probably not, but you're getting it anway!)

Rebirth makes use of the Race gametype, which I have tried to embrace, so expect pretty much all the puzzles to involve vehicles in some way. Doing this has allowed me to create a coherency between my puzzles that hasn't existed before; which hopefully will benefit you guys, as the players.

Be warned that this will be quite a challenging map; anyone who remembers my puzzles from the ol' Halo 3 days will probably expect this. Having said that, I've tried my best to avoid my glitching ways of old; and so I'm hoping that you will at least find my challenges somewhat more logical than in the past, and that with enough thought and patience you can solve them. You will also be glad to know that I've not hidden anything; there is nothing tucked away behind any wall, floor, or ceiling. As with my puzzle maps in the past though, you can expect challenges that require mental thought, but also some that require technical skill.

Images and cryptic clues, yo!

Puzzle Room 1 - Now you're thinking with vehicles
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Puzzle Room 2:A - Timed to perfection
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Puzzle Room 2:C - Chaaaaaaaaaaaarge!
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Puzzle Room 2:C (1)
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Puzzle Room 2:C (2) - Through the looking glass
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Puzzle Room 3:A - Leap of faith
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Puzzle Room 3:??? - C-C-C-Combo Breaker!
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Puzzle Room 3:??? - Lifts are not for the living
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End - Freeeeeeeeeeeeeeeeeeedom!
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To access my fileshare, do the following:
  • Friend/Favourite me, GT: BuddhaCrane
  • Go to Campaign Scoring Leaderboards
  • Game: Halo: CE
  • Difficulty: Heroic
  • Mission: Halo
  • Filter: Friends/Favourites
  • Find me, click me, access File Share
Enjoy!
  • Like
Reactions: IRISH1024
Author
buddhacrane
Views
649
First release
Last update
Rating
5.00 star(s) 1 ratings

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Latest reviews

This is a fun, simple and interesting puzzle map for all players. I enjoyed testing the map and didn't take [I]too long[/I] to figure out how to complete each section.