Variant ID
Variant IDs are predefined values that can be used to specify an object variation, when creating objects, or an animation name, when working with "device machines."
You may use any of the values below, or you may use the value none to use the default ID for the object in question.
Animations
- mp_boneyard_a_idle_start
- An animation name for Phantom models.
- mp_boneyard_a_fly_in
- An animation name for Phantom models.
- mp_boneyard_a_idle_mid
- An animation name for Phantom models.
- mp_boneyard_a_fly_out
- An animation name for Phantom models.
- mp_boneyard_b_fly_in
- An animation name for Phantom models.
- mp_boneyard_b_idle_mid
- An animation name for Phantom models.
- mp_boneyard_b_fly_out
- An animation name for Phantom models.
- mp_boneyard_b_idle_start
- An animation name for Phantom models.
- mp_boneyard_a_leave1
- An animation name for Phantom models.
- mp_boneyard_b_leave1
- An animation name for Phantom models.
- mp_boneyard_b_pickup
- An animation name for Phantom models.
- mp_boneyard_b_idle_pickup
- An animation name for Phantom models.
- mp_boneyard_a
- An animation name for Phantom models.
- mp_boneyard_b
- An animation name for Phantom models.
- mp_spire_fp
- An animation name for Pelican models.
Object variants
- default
- Specifies an object's default variant.
- carter
- A variant name for Spartan bipeds; produces a male Spartan with Noble 1 (Carter)'s armor.
- jun
- A variant name for Spartan bipeds; produces a male Spartan with Noble 3 (Jun)'s armor.
- female
- A variant name for Spartan bipeds; produces a female Spartan with default armor.
- male
- A variant name for Spartan bipeds; produces a male Spartan with default armor.
- emile
- A variant name for Spartan bipeds; produces a male Spartan with Noble 4 (Emile)'s armor.
- player_skull
- A variant name for Spartan bipeds; produces a male Spartan with the Hazop helmet and CBRN, CQC shoulders, trauma kit, and FJ/PARA knee guards. (Bungie used the name "player_skull" internally for the CQC shoulders and Hazop helmet.)
- kat
- A variant name for Spartan bipeds; produces a female Spartan with Noble 2 (Kat)'s armor.
- minor
- A variant name for Elite bipeds; produces Elite Minor armor.
- officer
- A variant name for Elite bipeds; produces Elite Officer armor.
- ultra
- A variant name for Elite bipeds; produces Elite Ultra armor.
- space
- A variant name for Elite bipeds; produces Elite Ranger armor.
- spec_ops
- A variant name for Elite bipeds; produces Elite Spec Ops armor.
- general
- A variant name for Elite bipeds; produces Elite General armor.
- zealot
- A variant name for Elite bipeds; produces Elite Zealot armor.
- mp
- A variant name for Elite bipeds; produces a random armor set.
- jetpack
- A variant name for Elite bipeds; produces Elite Ranger armor.
- gauss
- A variant name for standard Warthogs only. When applied to a standard Warthog, produces a Gauss Warthog instead.
- troop
- A variant name for standard Warthogs only. When applied to a standard Warthog, produces a Troop Transport Warthog instead.
- rocket
- A variant name for standard Warthogs only. When applied to a standard Warthog, produces a Rocket Warthog instead.
Unknown values
- fr
- Unknown.
- pl
- Unknown.
- 35_spire_fp
- Unknown.
Notes
The list of variant IDs available to Megalo is defined in a *.MAP file's msit tag. Objects can define named variants in their hlmt tags, while model animation data (including named animations) is defined in jmad tags.