Rat Trap - Halo: CE Rat Race Remake

Standard Rat Trap - Halo: CE Rat Race Remake

Minimum Players
2
Maximum Players
10
Canvas
Depths
Supported Core Gametypes
  1. Slayer
  2. Strongholds
  3. Multi Flag CTF
  4. Neutral Flag CTF
Rat Trap Classic
by Vincent Torre

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This is my 3rd attempt at recreating an iconic Halo: CE map. I like this one because it's relatively low complexity thus being a rather quick and fun build. It provides a good chance to learn the new controls of each forge and get a bit more comfortable. I don't plan on doing another remake if you're wondering :)

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I have a sketch I made in the Halo 3 era on graph paper that gets a pretty close approximation of the size of everything, but I like to look at what I'm making as well. I ran around Rat Race on Halo PC on one monitor while forging on the other.

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I determined that in Halo 5 you run 25'/s. Meaning that I could run a distance in Halo CE measuring the time it took then using that value determine with great precision exactly how big of a piece was needed. I did have to round a few numbers here and there so as to not waste a lot of frivolous pieces as well as not being 100% certain on my time values, but in general if you were to play this without Halo 5 abilities, the timing and spacing should be nearly identical.

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Halo CE had a much slower spartan with a tighter FOV so that will change a bit on how the map feels. But since this map uses all original spawns and weapons it shouldn't really change how the map plays.

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The exclusion of one sided gametypes like assault and flag really affects how much versatility of this map. As Strongholds/KoTH are similar I used 3 of the KoTH points for the strongholds gametype.
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I'm planning on making a non-classic version with some more modern era weapons on the map, but that requires a lot more testing and wanted to get this out there for people to enjoy. If you have suggestions feel free.
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I hope you enjoy playing this as much as I did making it.
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Author
Vincent Torre
Views
129
First release
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