Muskrat

H2A Muskrat

Co-forge
SaltyKoalaBear
Minimum Players
6
Maximum Players
8
Forge Canvas
Skyward (H2A)
Supported Core Gametypes
  1. Multi Flag CTF
Muskrat is a pseudo-symmetrical terrain-based map which pits two bunkers against each other in intense Capture the Flag games. The map was originally designed and built by SaltyKoalBear, but I adopted it a few months ago and handled spawns, weapons, objectives, testing, and tweaks.

Muskrat draws inspiration from some not-so-popular Halo maps like Snowbound and Isolation. The map combines its underwhelming inspiration to successfully create a CTF experience more reminiscent of maps like Beaver Creek and Standoff.

The two bunkers sit on either side of an open no-man's-land. The most direct route between them is fast, but very exposed and is dominated by turrets mounted atop the bases and dueling snipers. The alternative is the longer, tighter underground area where intense tug of war battles rule. Various flanking routes exist including the "Poopshoot", a drop-down connecting the upper area to its underground counterpart. Each base has a few tricks up its sleeve. Various asymmetric qualities make each base and the strategies surrounding its defense and offense differ.

Power weapons are plentiful on Muskrat, each with a specific offensive or defensive purpose. All of these weapons exist on static timers which are staggered such that a pickup is likely becoming available somewhere on the map every thirty seconds or so. Controlling these weapons is essential for breaking standoffs. These include the aforementioned dueling snipers and sweaty turrets, the centrally located shotgun and rockets, and the active camouflage.

Recommended CTF settings are as follows:
  • Flag at home to score
  • Three second recovery
  • 30 second auto-return
  • 110% movement speed
  • 90% flag carrier movement speed
  • No radar
A big thanks goes out to Salty as well as everyone who's helped test over the last few months.

muskrat Screen Shot 2015-06-08 01-00-57.png

The initial push between bunkers is important

muskrat Screen Shot 2015-06-08 01-01-55.png

Similarly, the initial rocket rush is important to win

muskrat Screen Shot 2015-06-08 01-02-16.png

The central building provides height advantage over both bases

muskrat Screen Shot 2015-06-08 01-02-36.png

You'll need to venture out into the open to grab the shotgun

muskrat Screen Shot 2015-06-08 01-02-55.png

Camo is useful for sneaky pushes

muskrat Screen Shot 2015-06-08 01-05-12.png

The tight interior halls create intense close-range encounters

muskrat Screen Shot 2015-06-08 01-05-23.png

Red base sports a narrow front door but a window for grenade throws

muskrat Screen Shot 2015-06-08 01-05-41.png

Blue base has a wider front door but no window

muskrat Screen Shot 2015-06-08 01-06-58.png

The turrets are essential to lock down the center of the map

muskrat Screen Shot 2015-06-08 01-07-15.png

Dead people are dead

muskrat.png

Enjoy!
Author
Psychoduck
Views
520
First release
Last update
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