Frontlines

Reach Frontlines 4.5

Minor update. Since this only applies to SvE variants, Frontlines Insurrection remains at version 4.0.
  • Warden's Overcharge radius has been increased
  • Wardens now generate a plasma grenade for everyone in their radius upon activating Overcharge
  • Zealots can pick up the bomb
  • When "anti-tryhard" is enabled, Elites are prevented from picking up Human weapons
  • Fixed incorrect traits for the Tx variant
  • Fixed "Test Mode" being active by default for the Tx variant
Minor update. Since this only applies to SvE variants, Frontlines Insurrection remains at version 4.0
  • Fixed a bug where Elite Ultras would get a drop shield after their Berserk ends
  • Elite Ultras who end up without a weapon after Berserk ends are now given a plasma repeater
Minor balancing update. Since this only applies to SvE variants, Frontlines Insurrection remains at version 4.0
  • Elite Ultras no longer have a Drop Shield, as it was found to be far too effective in conjuction with the Berserk ability.
    • This also fixes a bug where armor abilities can unintentionally spawn every tick, leading to a map overload.
FEATURES SINCE 3.0
  • New class system, each class has a unique special ability outside of their armor ability
  • Elite players will now take control of campaign variants of elites with (mostly) accurate colors
  • Dynamic kill boundaries which prevent spawn killing
  • Assault final phase, which has players destroy the final objective instead of capturing it
  • Changed default loadouts to pair better with new special abilities
  • Ability to set multiple spawn points per frontline
  • "Anti-tryhard" option, to limit proliferation of precision weapons
  • 330x scale version
  • Update for Anvil Editor 1.1

BUG FIXES SINCE 3.0
  • The primary respawn should now consistently be the closest to the frontline
  • Elites will no longer capture for Spartans if "Capture Time Scaling" is disabled
  • Elites will actually have "Capture Time Scaling" disabled if the option is set to disabled (oops)

Note that Frontlines Civil War (Elites vs Elites) has been temporarily deprecated.
  • Spartans vs Spartans and Elites vs Elites variants of the mode
    • Frontlines Insurrection pits the UNSC against Insurrectionists
    • Frontlines Civil War sees the Swords of Sanghelios and Jul 'Mdama's Covenant battle it out
  • Dynamic spawning system, which allows defenders to respawn on the frontline unless there are enemies close to the point
  • Ability to toggle the capture time scaling based on the number of players in the point

Now supports all labels from Weesee's Anvil Editor, except for bro_spawn_loc