Fracture

Standard Fracture

Minimum Players
12
Maximum Players
16
Canvas
Breakout Arena
Supported Core Gametypes
Slayer, Strongholds, Multi Flag CTF, Neutral Flag CTF
Fracture

By
Squally DaBeanz

Fracture is a medium sized symmetrical BTB map that draws inspiration from the Halo Reach map "Breakpoint". It mainly consists of a large central structure, two bases, two supporting ramparts, a large tunnel in the back, and two large bridges. The map is best played with CTF and Assault.

The defining gameplay of this map is the focus on the dual Mantises, which act as major lane deterrents for other vehicles and infantry alike. The combination of the Mantises and the ease of movement throughout the map leads to intense tug of war matches. One side of the map connects the two bases with a long tunnel where vehicles can dominate. The lower side of the map is home to each teams rampart, with bridges connecting these structures to the middle. The middle of the map itself is an infantry playground, offering various different spaces for combat and creative movement to move from base to base. The bases are small and simple with large vehicle tunnels in the back and trenches in front, and are best approached from the sides.

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Author
Squally DaBeanz
First release
Last update
Rating
5.00 star(s) 1 ratings

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Latest reviews

Really balanced and thought out. Vehicles are beast on this